COMMUNITY DECK REPORT

Imperial Royal Strike Forc

Mipedian · 6v6 · Shared by Grace

Open in builder

Deck code

CK-2D7Z7CTB

Attack BP

20 / 20

Updated

Sep 27, 2026

Creatures

6 cards
Maliph, Guard of the Palace

Invisibility: Surprise Invisibility: Strike 15 When Maliph wins combat, relocate Maliph into an unoccupied space adjacent to it.

Iflar, The Crown Prince

Invisibility: Surprise Invisibility: Strike 20 Untargetable Unique, Loyal

Noaz, Mipedian Cavalerist

At the beginning of your turn, Noaz gains "{{air}} Air 10" and "Invisibility: Surprise." Swift 1

Headmaster Ankhyja

Invisibility: Strike 15 Invisibility abilities can't be negated. If you lost Initiative, your engaged Creature gains "Strike 10." Unique, Loyal

Malvadine, The King's Herald

Invisibility: Strike 10 While you control a Royal, Malvadine has "Defender" and "{{air}} Air 5".

Owayki

Mipedians you control with Invisibility gain 20 {{speed}} Speed and "Invisibility: Strike 5." {{air}} Air 5 Loyal

Battlegear

6 cards
Drilldozer, Customized Rig

Equipped Creature has an additional 10 Energy. If equipped Creature has {{earth}} Earth, it has an additional 10 Energy.

Aerodrone

When equipped Creature deals {{air}}Air damage, you may look at the top four cards of your Attack Deck and put them back on top in any order.

Evergreen Tunic

Stat Check {{courage}} Courage 50: Equipped Creature gains 5 Energy. Stat Check {{courage}} Courage 75: Equipped Creature gains 15 Energy.

Weightless Energy Vessel

Equipped Creature may not be the target of Mugic Cards. Reveal this Battlegear at beginning of game.

Torwegg

Equipped Creature gains "{{air}} Air 5 (Air attacks made by this Creature deal an additional 5 damage.)"

Challor

Equipped Creature cannot be the target of abilities. Reveal this Battlegear at beginning of game.

Mugic

6 cards
Trills of Diminution

{{mugic mipedian}} Target engaged Creature loses all abilities until the end of the turn.

Melodic Might

{{mugic mipedian}} Draw two Attack Cards, then discard two Attack Cards.

Melody of Mirage

{{mugic Mipedian}} Target attack deals 0 damage.

Song of Shelter

{{mugic mipedian}} Target Creature you control may not be the target of Mugic or abilities until end of turn.

Song of Recovery

{{mugic mipedian}} Heal 10 damage to target Creature. That Creature gains {{air}} "Air 5" until the end of the turn.

Fanfare of the Vanishing

{{mugic mipedian}} Target Creature gains "Invisibility: Strike 15" until the end of the turn.

Attacks

20 cards
Aerosion

{{air}} Air: Flip down all Battlegear equipped to engaged Creatures.

BP 2

Airize

If the opposing engaged Creature has {{air}} Air, damage dealt by Airize is reduced to 0.

Eroding Blast

{{air}} Air: The opposing engaged Creature loses {{earth}} Earth.

BP 2

Funnel Blastx2

Stat Check {{speed}} Speed 50: Deal 5 Damage.

BP 1

Shriek Shock

Stat Check {{speed}} Speed 50: Deal 5 damage.

Atmosfearx2

If your engaged Creature has Invisibility, deal 5 damage.

BP 1

Before the Storm

{{air}} Air: This counts as your first attack.

BP 4

Velocitrapx2

Challenge {{speed 15}}: Deal 10 damage.

Snare Attackx2

If your Creature's {{speed}} Speed is more than opposing engaged Creature's {{courage}} Courage, deal 5 damage. If it isn't, opposing engaged Creature loses 10 {{speed}} Speed.

Accelerationx2

Challenge {{speed}} Speed 5: Deal 10 damage. Challenge {{speed}} Speed 30: Deal 10 damage. Challenge {{speed}} Speed 50: Deal 10 damage.

BP 2

Hampering Winds

If the opposing engaged Creature's {{speed}} Speed is 50 or less, deal 10 damage.

BP 2

Sandstrike

If you control non-Mipedian Creatures, Sandstrike deals 0 damage.

BP 1

Sediment Stormshieldx2

{{earth}} Earth: Heal 5 damage. {{air}} Air: Gain 10 {{speed}} Speed.

Locations

10 cards
Broken Edge

Initiative: {{air}} Air Engaged Creatures gain "Outperform {{speed}} Speed 5." Damage dealt by {{wisdom}} Wisdom Attacks is reduced by 5.

Mipedim Oasis

Initiative: {{courage}} Courage Mipedian Creatures deal an additional 10 damage on their first attack.

Mipedim Valley

Initiative: {{water}} Water Creatures without {{air}} Air do not flip-up their Battlegear at the start of combat.

Ravanaugh Ridge

Initiative: {{power}} Power At the beginning of combat, if a player controls an engaged Creature with Elemental Type {{air}} Air, that player may look at the top three cards of their Attack Deck, put one of them on top of that deck and the others on the bottom in any order.

The Storm Tunnel

Initiative: {{power}} Power {{air}} Air attacks deal an additional 5 damage. Damage dealt by {{water}} Water attacks is reduced by 5.

The Storm Tunnel, Flooding

Initiative: {{speed}} Speed Engaged Creatures gain "{{water}} Water 5." Engaged Creatures with Elemental Type {{air}} Air gain 10 Energy.

Rao'Pa Sahkk, The Ocean with No Water

Initiative: {{fire}} Fire {{air}} Air and {{earth}} Earth attacks deal an additional 5 damage. When a {{water}} Water attack is played, that attack's controller turns the top card of their Location Deck face up. This becomes the active Location. Mirage: At the end of combat, engaged Creatures gain {{mugic}}.

Royal Mipedian Academy of Melee Arts

Initiative: {{speed}} Speed Reduce non-attack damage to 0. Mirage: Creatures can not be the target of Mugic.

The Hunter's Perimeter

Initiative: {{speed 1}} Speed When this becomes the active Location, Mipedians gain "Invisibility: Surprise" until end of turn. At the beginning of combat, reveal a new active Location. Mirage: Invisibility cannot be negated.

Sands of the Unseen

Initiative: {{courage}} Courage Creatures with {{air}} gain "Invisibility: Strike 10."