COMMUNITY DECK REPORT
Compost - The Jovinater
Danian · 6v6 · Shared by AwfullyFrosty
Deck code
CK-3MGVPKA5
Attack BP
20 / 20
Updated
Aug 28, 2026
Beginner - Compost https://www.youtube.com/watch?v=JjkYKqDSsGo
Creatures
6 cardsHive: Hiadrom gains 15 Energy and Creatures engaged with it lose 15 Energy. Loyal
While Elna is in your discard pile, at the beginning of combat Activate Hive.
While Makanaz is in your discard pile, Mandiblors you control gain 15 Energy.
Adjacent Creatures gain "Defender." When a Mandiblor or an Infected Creature is placed in a discard pile, Illexia gains {{mugic danian}}. {{mugic danian}}: Activate Hive until end of turn. Hive: Mugic counters on Illexia count as Mandiblors you control. Illexia may not enter mixed armies. Unique
At the beginning of combat, Danians you control gain {{earth}} Earth. Hive: Mandiblors you control have "{{earth}} Earth 5". Unique, Loyal
Battlegear
6 cardsEquipped Creature has an additional 10 Energy. If equipped Creature has {{earth}} Earth, it has an additional 10 Energy.
Sacrifice Ozlai's Wreck: Destroy target Battlegear equipped to an engaged Creature. Unique
When Destructozooka is revealed, choose an Elemental Type. Equipped Creature gains the chosen Elemental Type and "Element 5" of the chosen Elemental Type.
Equipped Creature with {{earth}} Earth takes 10 less damage from Mugic and activated abilities. This Battlegear begins the game face-up.
Mugic
6 cards{{mugic danian}} Target Creature gains 10 Energy. If Hive is active, that Creature gains an additional 10 Energy.
{{mugic danian}} Caster gains 15 Energy and Creatures engaged with caster lose 15 Energy.
{{mugic danian}}{{mugic danian}} Negate target Elemental attack. (An Elemental attack is an attack with at least one Elemental Type. That attack deals no damage and has no other effects.)
{{mugic}} Target Creature gains 30 Energy and "Recklessness 10."
{{mugic}} Flip target Battlegear face-down.
Attacks
20 cards{{earth}} Earth, {{water}} Water: Deal 5 damage, then gain 5 Energy until end of turn.
BP 1
BP 1
{{water}} Water: Heal 5 damage. {{earth}} Earth: Gain 10 {{courage}} Courage.
If Burning Rain would deal more than 10 damage, it deals 10 damage instead.
Locations
10 cardsInitiative: {{wisdom}} Wisdom If a Creature deals {{water}} Water damage, Riverlands heals 5 Energy to that Creature.
Initiative: {{water}} Water Engaged Creatures gain "Fireproof 10." Danians gain "{{water}} Water 5."
Initiative: {{courage}} Courage Creatures with {{earth}} Earth have an additional 10 Energy.
Initiative: {{courage}} Courage {{earth}} Earth attacks deal an additional 5 damage. Damage dealt by {{fire}} Fire attacks is reduced by 5.
Initiative: {{courage}} Courage Attacks that would deal more than 20 damage to Creatures with {{earth}} Earth deal 20 damage instead.