COMMUNITY DECK REPORT
Herken
OverWorld · 6v6 · Shared by AwfullyFrosty
Deck code
CK-6K3QEUU6
Attack BP
20 / 20
Updated
Aug 29, 2026
https://www.youtube.com/@TheJovinater
Creatures
6 cards{{mugic overworld}}: Heal 10 Damage to target Creature. If that Creature has {{water}} Water, heal 20 damage instead.
Fluidmorph (When a Creature you control deals Water damage, this Creature gains {{mugic marrillian}}.) Swift 2
Other Creatures you control with Elemental Type {{water}} Water gain 10 Energy. Brainwashed M'arrillians you control gain "{{water}} Water 5." Unique
Defender {{mugic overworld}} {{mugic overworld}}: Target Elemental attack deals 0 damage to Lomma.
{{mugic mipedian}}: Remove a Mugic counter from target Creature. If you do, put a Mugic counter on another Creature controlled by the same player. This ability can only be used once per turn.
Battlegear
6 cardsSacrifice Orb of Unda: Put {{mugic}} on equipped Creature. If equipped Creature has {{water}} Water, heal 10 damage from it.
Equipped Creature gains "{{water}} Water 5 (Water attacks made by this Creature deal an additional 5 damage.)"
Stat Check {{courage}} Courage 50: Equipped Creature gains 5 Energy. Stat Check {{courage}} Courage 75: Equipped Creature gains 15 Energy.
When Destructozooka is revealed, choose an Elemental Type. Equipped Creature gains the chosen Elemental Type and "Element 5" of the chosen Elemental Type.
Mugic
6 cards{{mugic Mipedian}} Target attack deals 0 damage.
{{mugic overworld 2}} Dispel target Mugic.
{{mugic}} Target Creature gains 30 Energy and "Recklessness 10."
{{mugic}} Flip target Battlegear face-down.
{{mugic}} Target Creature gains {{water}} Water. If that Creature already has {{water}} Water, it gains "{{water}} Water 5" instead.
Attacks
20 cardsBP 1
You may choose to have Outfreeze deal no damage. If you do, gain 100 {{wisdom}} Wisdom.
BP 1
If Burning Rain would deal more than 10 damage, it deals 10 damage instead.
Gain {{water}} Water
{{water}} Water: Heal 5 damage. {{earth}} Earth: Gain 10 {{courage}} Courage.
Locations
10 cardsInitiative: {{courage}} Courage At the beginning of combat, engaged Creatures gain 5 Energy and 5 to all Disciplines for each Tribe in their controller's army.
Initiative: {{mugic}} Mugic counters When The Rao'Pa Sahkk Chimegrid becomes the active Location, each player places {{mugic}} on a Creature they control.
Initiative: {{courage}} Courage {{water}} Water attacks deal an additional 5 damage. Damage dealt by {{earth}} Earth attacks is reduced by 5.
Initiative: {{wisdom}} Wisdom If a Creature deals {{water}} Water damage, Riverlands heals 5 Energy to that Creature.
Initiative: {{courage}} Courage Only Generic Mugic may be played.