COMMUNITY DECK REPORT
Mixxed burn
Mixed Tribe · 6v6 · Shared by Community player
Deck code
CK-8KVWJ73F
Attack BP
19 / 20
Updated
Sep 1, 2026
Creatures
6 cardsWhile Zamool is engaged, opposing Creatures cannot play Mugic or abilities. Unique
Expend {{fire}} Fire: Deal 10 damage to target Creature.
{{mugic mipedian}}: Deal 5 damage to target Creature. {{mugic mipedian}}: Heal 10 damage to target Creature. Arkanin can spend Mugic counters from other Muges you control to activate its abilities.
Battlegear
6 cardsEquipped Creature gains 50 {{speed}} Speed. When equipped Creature is dealt attack damage, deal 5 damage to the opposing engaged Creature.
Sacrifice Droskin: Negate target Attack. Play this ability only if the equipped Creature is engaged. Unique
Sacrifice Pheonix Belt: Deal 10 damage to target Creature. If equipped Creature has {{fire}} Fire, deal an additional 10 damage.
At the beginning of combat, equipped Creature loses all abilities and sets its {{courage}} Courage, {{power}} Power, {{wisdom}} Wisdom, {{speed}} Speed and Energy to 70. Unique
Mugic
6 cards{{mugic Mipedian}} Target attack deals 0 damage.
{{mugic mipedian}} Sacrifice a Battlegear. If you do, return another Battlegear from your discard pile to play equipped to an unequipped Creature you control. Unique
{{mugic underworld}} Deal 20 damage to target Creature.
{{mugic}} Deal 5 damage to target Creature. If the caster is a Muge, deal an additional 10 damage to that Creature.
Attacks
20 cards{{earth}} Earth: When Gravel Grind deals damage, remove a card in a general discard pile from the game.
BP 1
Stat Check {{courage}} Courage 60: Deal 10 damage. Stat Check {{power}} Power 60: Deal 10 damage.
BP 2
Stat Check {{power}} Power 60: Deal 10 damage. Stat Check {{speed}} Speed 60: Deal 10 damage.
BP 2
Your engaged Creature gains 10 {{courage}} Courage, {{power}} Power, {{wisdom}} Wisdom and {{speed}} Speed until end of turn. If your engaged Creature is a Muge, deal 10 damage.
Stat Check {{courage}} Courage 60: Deal 10 damage. Stat Check {{speed}} Speed 60: Deal 10 damage.
BP 2
Stat Check {{power}} Power 50: Deal 5 damage.
Challenge {{speed}} Speed 15: Deal 10 damage.
Challenge {{speed 15}}: Deal 10 damage.
{{earth}} Earth: Turn the top card of your Location Deck face up. This becomes the active Location. Your engaged Creature loses Elemental Type {{earth}} Earth until the end of the turn.
If there are an odd number of Creatures in play deal 10 damage. if there are an even number of Creatures in play your engaged Creature takes 10 damage
BP 1
Locations
10 cardsInitiative: {{courage}} Courage At the beginning of combat, all Creatures gain {{fire}} Fire.
Initiative: Mugic Ability At the beginning of combat, The Training Grounds deals 5 damage to each engaged Creature for each Mugic counter on that Creature. When a Creature wins combat, that Creature gains Mugic counters equal to its Mugic Ability.
Initiative: {{power}} Power Non-Caretakers cannot be healed or gain Energy. Mirage: Creatures in this space have 20 less Energy.
Initiative: {{courage}} Courage Only Generic Mugic may be played.
Initiative: {{speed}} Speed All Creatures are considered Past Creatures. Creatures have no Tribes. (Creatures without a Tribe can cast Generic Mugic only)