COMMUNITY DECK REPORT

Wise Guys

UnderWorld · 6v6 · Shared by AwfullyFrosty

Open in builder

Deck code

CK-AJLA39T9

Attack BP

20 / 20

Updated

Aug 29, 2026

https://www.youtube.com/@TheJovinater

Creatures

6 cards
Bladezx2

If an Attack Card played by Bladez would deal 0 damage, it deals 15 damage instead. Brainwashed Attacks played by Bladez gain "Opposing engaged Creature loses 10 to all Disciplines."

Chaor, The Fierce

{{fire}} Fire 10 Unique, Loyal

Ulmar, Perithon Racerx2

Expend {{fire}} Fire: Deal 10 damage to target Creature.

Nivenna

{{mugic underworld}}: Target Creature which dealt attack damage this turn gains "Element 10" of your choice. Use this ability only once per turn. Warriors you control gain 10 in each Discipline. Unique, Loyal

Battlegear

6 cards
Kha'rall Husk Armor

Equipped Creature gains 50 Energy. When equipped Creature is dealt 15 or more attack damage, the next attack equipped Creature plays deals 0 damage. Unique

Xerium Armor

If equipped Creature would take more than 20 damage from an attack, it takes 20 damage instead. Unique

Evergreen Tunic

Stat Check {{courage}} Courage 50: Equipped Creature gains 5 Energy. Stat Check {{courage}} Courage 75: Equipped Creature gains 15 Energy.

Gigantroper

At the beginning of combat, equipped Creature loses all abilities and sets its {{courage}} Courage, {{power}} Power, {{wisdom}} Wisdom, {{speed}} Speed and Energy to 70. Unique

Ulmar's Projector

Equipped Creature loses 10 Energy. If equipped Creature loses combat, return it to play in an open space on your side of the Battleboard with no Mugic counters. Unique

AZAIA Mindprobe

Equipped Creature cannot be targeted by Mugic or abilities played by Creatures with lower {{wisdom}} Wisdom than it. This Battlegear begins the game face up.

Mugic

6 cards
Strain of Ash

{{mugic underworld 1}} Sacrifice a Battlegear equipped to an unengaged UnderWorld Creature you control. If you do, destroy target Battlegear. Unique

Ulmar's Activating Arpeggio

{{mugic underworld}} Flip target face-down Battlegear face-up. Destroy that Battlegear at the start of the next turn. Unique

Discord of Disarming

{{mugic underworld}} Destroy target Battlegear.

Denying Dirge

{{underworld}} Target Creature cannot be healed or gain Energy.

Song of Revival, (UnderWorld)

{{mugic underworld 2}} Return target UnderWorld Creature Card in your discard pile to play in any open space. That Creature comes into play without any Mugic counters.

Carnivore's Keening

{{mugic}} Target Creature gains 30 Energy and "Recklessness 10."

Attacks

20 cards
Magma Mightx2

{{fire}} Fire: Destroy the opposing engaged Creature's Battlegear.

BP 4

Plasmarrowx2

Opposing engaged Creature may not be healed.

BP 3

Dry Touch

{{fire}} Fire: The opposing engaged Creature loses {{water}} Water.

BP 2

Mightswingx2

If you control non-UnderWorld Creatures, Mightswing deals 0 damage.

BP 1

Flying Advantagex2

{{air}} Air: Heal 5 damage. {{fire}} Fire: Gain 10 {{power}} Power.

Flamebloomx2

{{fire}} Fire: Heal 5 damage. {{water}} Water: Gain 10 {{wisdom}} Wisdom.

Combustion Carnagex2

{{fire}} Fire: You may sacrifice an unengaged Creature you control. If you do, deal 20 damage.

Nexdoorsx2

{{air}} Air: Look at the top two cards of your Attack Deck. Put one of them on top of that deck and the other on the bottom.

Flame Breachx2

Gain {{fire}} Fire

Aftermath Feint

If your engaged Creature is defeated this turn, draw two Attack Cards and discard two Attack Cards.

Locations

10 cards
Kiru City Tunnelsx2

Initiative: Muge Creatures with 35 or more Scanned Energy deal 10 less attack damage. When any player shuffles their Attack Deck, that player reveals a new active Location.

Wooden Pillarx2

Initiative: {{wisdom}} Wisdom OverWorld Mugic Cards cost 1 additional {{mugic OverWorld}} to play.

Herken's Feastx2

Initiative: {{wisdom}} Wisdom The first attack each Creature plays this combat is reduced by 20 damage.

Carnival of Confusionx2

Initiative: {{speed}} Speed When Carnival of Confusion becomes the active Location, Creatures lose all Elemental Types. If a Creature lost {{fire}}, it gains {{water}}. If a Creature lost {{air}}, it gains {{earth}}. If a Creature lost {{earth}}, it gains {{fire}}. If a Creature lost {{water}}, it gains {{air}}. Attacks which deal elemental damage deal an additional 5 damage.

Castle Rathwaqx2

Initiative: {{earth}} Earth The engaged Creature with the lowest {{power}} Power deals 5 less damage with attacks.