COMMUNITY DECK REPORT
Wise Guys
UnderWorld · 6v6 · Shared by AwfullyFrosty
Deck code
CK-AJLA39T9
Attack BP
20 / 20
Updated
Aug 29, 2026
https://www.youtube.com/@TheJovinater
Creatures
6 cardsIf an Attack Card played by Bladez would deal 0 damage, it deals 15 damage instead. Brainwashed Attacks played by Bladez gain "Opposing engaged Creature loses 10 to all Disciplines."
{{fire}} Fire 10 Unique, Loyal
Expend {{fire}} Fire: Deal 10 damage to target Creature.
{{mugic underworld}}: Target Creature which dealt attack damage this turn gains "Element 10" of your choice. Use this ability only once per turn. Warriors you control gain 10 in each Discipline. Unique, Loyal
Battlegear
6 cardsEquipped Creature gains 50 Energy. When equipped Creature is dealt 15 or more attack damage, the next attack equipped Creature plays deals 0 damage. Unique
If equipped Creature would take more than 20 damage from an attack, it takes 20 damage instead. Unique
Stat Check {{courage}} Courage 50: Equipped Creature gains 5 Energy. Stat Check {{courage}} Courage 75: Equipped Creature gains 15 Energy.
At the beginning of combat, equipped Creature loses all abilities and sets its {{courage}} Courage, {{power}} Power, {{wisdom}} Wisdom, {{speed}} Speed and Energy to 70. Unique
Equipped Creature loses 10 Energy. If equipped Creature loses combat, return it to play in an open space on your side of the Battleboard with no Mugic counters. Unique
Equipped Creature cannot be targeted by Mugic or abilities played by Creatures with lower {{wisdom}} Wisdom than it. This Battlegear begins the game face up.
Mugic
6 cards{{mugic underworld 1}} Sacrifice a Battlegear equipped to an unengaged UnderWorld Creature you control. If you do, destroy target Battlegear. Unique
{{mugic underworld}} Flip target face-down Battlegear face-up. Destroy that Battlegear at the start of the next turn. Unique
{{mugic underworld}} Destroy target Battlegear.
{{underworld}} Target Creature cannot be healed or gain Energy.
{{mugic underworld 2}} Return target UnderWorld Creature Card in your discard pile to play in any open space. That Creature comes into play without any Mugic counters.
{{mugic}} Target Creature gains 30 Energy and "Recklessness 10."
Attacks
20 cards{{air}} Air: Heal 5 damage. {{fire}} Fire: Gain 10 {{power}} Power.
{{fire}} Fire: Heal 5 damage. {{water}} Water: Gain 10 {{wisdom}} Wisdom.
{{fire}} Fire: You may sacrifice an unengaged Creature you control. If you do, deal 20 damage.
{{air}} Air: Look at the top two cards of your Attack Deck. Put one of them on top of that deck and the other on the bottom.
Gain {{fire}} Fire
If your engaged Creature is defeated this turn, draw two Attack Cards and discard two Attack Cards.
Locations
10 cardsInitiative: Muge Creatures with 35 or more Scanned Energy deal 10 less attack damage. When any player shuffles their Attack Deck, that player reveals a new active Location.
Initiative: {{wisdom}} Wisdom OverWorld Mugic Cards cost 1 additional {{mugic OverWorld}} to play.
Initiative: {{wisdom}} Wisdom The first attack each Creature plays this combat is reduced by 20 damage.
Initiative: {{speed}} Speed When Carnival of Confusion becomes the active Location, Creatures lose all Elemental Types. If a Creature lost {{fire}}, it gains {{water}}. If a Creature lost {{air}}, it gains {{earth}}. If a Creature lost {{earth}}, it gains {{fire}}. If a Creature lost {{water}}, it gains {{air}}. Attacks which deal elemental damage deal an additional 5 damage.
Initiative: {{earth}} Earth The engaged Creature with the lowest {{power}} Power deals 5 less damage with attacks.