COMMUNITY DECK REPORT
2007 Original untouched
UnderWorld · 6v6 · Shared by Zombraya
Deck code
CK-AVU23M3T
Attack BP
20 / 20
Updated
Oct 3, 2026
Richie G's Original 2007 Deck - untouched
Creatures
6 cards{{mugic underworld}}: Target Creature gains {{fire}} Fire.
Outperform {{power}} Power 5 Recklessness 5 Brainwashed {{mugic underworld}}: Relocate target opposing unengaged Creature into an unoccupied space adjacent to it.
When Skorblust takes damage from a {{fire}} Fire or {{earth}} Earth attack deal 5 damage to opposing engaged Creature.
Intimidate: {{power 10}} Power 10 (Opposing Creature loses 10 Power until the end of combat.) Recklessness 5 (When this Creature makes an attack, it deals 5 damage to itself.)
If the opposing Creature's {{courage}} Courage is less than 65, that Creature loses 10 Energy. Lord Van Bloot may not enter mixed armies. Unique
At the beginning of your turn, UnderWorld Creatures you control gain "Intimidate {{courage}} Courage: 20" and "Intimidate {{power}} Power: 20." {{mugic underworld}}{{mugic underworld}}: Target Creature gains "If an adjacent opposing Creature can move into this Creature's space, it must do so."
Battlegear
6 cardsEquipped Creature gains 5 Energy and 15 {{power}} Power. If equipped Creature is an Elementalist, it gains the Elemental Types possessed by all Creatures you control.
Equipped Creature gains 10 Energy.
Equipped Creature has an additional 5 Energy and 5 in each Discipline for each Elemental Type it has.
Stat Check {{power}} Power 50: Equipped Creature gains 5 Energy. Stat Check {{power}} Power 75: Equipped Creature gains "Intimidate: Energy 10."
Equipped Creature gains 10 {{courage}} Courage and 10 {{speed}} Speed. If equipped Creature has at least 50 {{power}} Power, it gains 10 Energy.
Equipped Creature loses 10 Energy. If equipped Creature loses combat, return it to play in an open space on your side of the Battleboard with no Mugic counters. Unique
Mugic
6 cards{{mugic underworld}} Deal 5 damage to target Creature. Deal an additional 10 damage to that Creature if it has Elemental Type {{water}} Water.
{{mugic 1}} Heal 15 Energy to target Creature with Elemental Type {{air}} Air or {{fire}} Fire.
{{underworld 1}} Target engaged Creature gains 30 Energy, and its Checks and Challenges do 0 damage instead of their normal amount until end of turn. Unique
{{mugic underworld}} Deal 20 damage to target Creature.
{{mugic underworld}} Target Creature gains 15 Energy and "Recklessness 5."
{{mugic underworld}} Deal 10 damage to target Creature for each Mugic counter on it. (Check the number of Mugic counters when this resolves.)
Attacks
20 cards{{earth}} Earth: Your engaged Creature loses Elemental Type {{earth}} Earth until end of turn.
{{earth}} Earth: When Gravel Grind deals damage, remove a card in a general discard pile from the game.
BP 1
Stat Check {{courage}} Courage 30: Deal 5 damage. Stat Check {{courage}} Courage 50: Deal 5 damage. Stat Check {{courage}} Courage 70: Deal 5 damage.
BP 2
Challenge {{courage}} Courage 15: Deal 5 damage. Challenge {{speed}} Speed 15: Deal 5 damage. If you win both Challenges, deal 15 damage.
BP 3
Challenge {{courage}} Courage 15: Deal 10 damage.
Stat Check {{power}} Power 30: Deal 5 damage. Stat Check {{power}} Power 50: Deal 5 damage. Stat Check {{power}} Power 70: Deal 5 damage.
BP 2
Challenge {{power 15}} Power 15: Deal 10 damage.
Challenge {{courage}} Courage 15: Deal 10 damage.
Your engaged Creature gains 10 {{courage}} Courage, {{power}} Power, {{wisdom}} Wisdom and {{speed}} Speed until end of turn. If your engaged Creature is a Muge, deal 10 damage.
Opposing engaged Creature loses 20 {{power}} Power.
Stat Check {{power}} Power 100: Deal 5 damage. Stat Check {{speed}} Speed 100: Draw an Attack Card and discard an Attack Card.
BP 1
You may choose to have Primordial Rage deal no damage. If you do, gain 100 {{power}} Power.
BP 1
BP 1
Locations
10 cardsInitiative: {{speed}} Speed All Creatures not named Lord Van Bloot lose 10 {{courage}} Courage. Lord Van Bloot gains "Invisibility: Strike 15".
Initiative: {{underworld}} Underworld The first time a Creature loses an Elemental Type this turn it loses 10 Energy.
Initiative: {{power}} Power Mugic may not be targeted.
Initiative: {{power}} Power At the beginning of combat, each player may return a Mugic Card from their discard pile to their hand.
Initiative: {{courage}} Courage At the beginning of combat, the engaged Creature with the highest {{wisdom}} Wisdom gains {{mugic}}. Unique
Initiative: {{courage}} Courage Creatures not named Lord Van Bloot lose 10 {{courage}} Courage. Attack Cards played by Minions gain "Challenge {{courage}} Courage 15: Deal 5 damage."
Initiative: {{fire}} Fire Engaged Creatures have "Outperform {{power}} Power 5." Damage dealt by {{speed}} Speed Attacks is reduced by 5.
Initiative: {{power}} Power When this becomes the active Location, each player reveals a random Mugic Card from their hand. Cards with the same name as the revealed cards may not be played this turn. M'arrillian and Minion Creatures take 5 less damage from Mugic and abilities.
Initiative: {{power}} Power When Jade Pillar becomes the active Location, put 10 Jade counters on it. Remove a Jade counter from Jade Pillar for every 5 attack damage dealt. When the last counter is removed, Jade Pillar deals 50 damage to the Creature that played the last attack.