COMMUNITY DECK REPORT
Underworld Discipline Burn
UnderWorld · 6v6 · Shared by AwfullyFrosty
Deck code
CK-CQH4UBSV
Attack BP
20 / 20
Updated
Sep 15, 2026
https://www.reddit.com/r/Chaotic/comments/1wg7een/comment/p9u85pu/?context=1&screen_view_count=5&ext-referrer=DIRECT
Creatures
6 cardsExpend {{fire}} Fire: Deal 10 damage to target Creature.
If Mugic you control would deal damage, it deals an additional 5 damage. Unique
If the opposing Creature's {{courage}} Courage is less than 65, that Creature loses 10 Energy. Lord Van Bloot may not enter mixed armies. Unique
Rothar must move into an adjacent occupied space if able.
{{mugic underworld}} {{mugic underworld}} {{mugic underworld}}: Dispel target OverWorld Mugic or ability targeting Chaor. Chaor may not enter mixed armies. Unique
Battlegear
6 cardsEquipped Creature loses 10 Energy. If equipped Creature loses combat, return it to play in an open space on your side of the Battleboard with no Mugic counters. Unique
At the start of the turn you may look at target face-down Battlegear you do not control. (The Battlegear remains face down). This Battlegear begins the game face up.
At the beginning of combat, equipped Creature loses all abilities and sets its {{courage}} Courage, {{power}} Power, {{wisdom}} Wisdom, {{speed}} Speed and Energy to 70. Unique
Equipped Creature gains 5 Energy. Sacrifice Nexus Fuse: Deal 15 damage to target Creature.
Sacrifice Pheonix Belt: Deal 10 damage to target Creature. If equipped Creature has {{fire}} Fire, deal an additional 10 damage.
Mugic
6 cards{{mugic underworld}} Deal 20 damage to target Creature.
{{mugic underworld 2}} Deal 20 damage to target Creature. If the caster of this Mugic has {{fire}} Fire, deal an additional 10 damage.
{{mugic}} Deal 5 damage to target Creature. If the caster is a Muge, deal an additional 10 damage to that Creature.
{{underworld}} Target Creature cannot be healed or gain Energy.
{{mugic underworld 1}} Sacrifice a Battlegear equipped to an unengaged UnderWorld Creature you control. If you do, destroy target Battlegear. Unique
Attacks
20 cards{{fire}} Fire: You may sacrifice an unengaged Creature you control. If you do, deal 20 damage.
{{fire}} Fire: Heal 5 damage. {{water}} Water: Gain 10 {{wisdom}} Wisdom.
Stat Check {{wisdom}} Wisdom 50: Heal 5 Energy.
{{earth}} Earth: Turn the top card of your Location Deck face up. This becomes the active Location. Your engaged Creature loses Elemental Type {{earth}} Earth until the end of the turn.
Stat Check {{power}} Power 50: Deal 5 damage. Stat Check {{wisdom}} Wisdom 50: Deal 5 damage.
BP 1
{{earth}} Earth: When Gravel Grind deals damage, remove a card in a general discard pile from the game.
BP 1
You may choose to have Primordial Rage deal no damage. If you do, gain 100 {{power}} Power.
BP 1
The opposing engaged Creature cannot gain Mugic counters. You may discard another card named Marksman's Preparation. If you do, deal an additional 30 damage and draw an Attack Card.
BP 1
Stat Check {{power}} Power 60: Deal 10 damage. Stat Check {{speed}} Speed 60: Deal 10 damage.
BP 2
Stat Check {{courage}} Courage 60: Deal 10 damage. Stat Check {{power}} Power 60: Deal 10 damage.
BP 2
Stat Check {{courage}} Courage 60: Deal 10 damage. Stat Check {{speed}} Speed 60: Deal 10 damage.
BP 2
Locations
10 cardsInitiative: {{wisdom}} Wisdom OverWorld Mugic Cards cost 1 additional {{mugic OverWorld}} to play.
Initiative: {{power}} Power When M'arrillian Pulse Beacons becomes the active Location, flip all face-up Battlegear face-down.
Initiative: {{speed}} Speed When Carnival of Confusion becomes the active Location, Creatures lose all Elemental Types. If a Creature lost {{fire}}, it gains {{water}}. If a Creature lost {{air}}, it gains {{earth}}. If a Creature lost {{earth}}, it gains {{fire}}. If a Creature lost {{water}}, it gains {{air}}. Attacks which deal elemental damage deal an additional 5 damage.
Initiative: {{courage}} Courage Attacks that would deal more than 20 damage to Creatures with {{earth}} Earth deal 20 damage instead.
Initiative: {{power}} Power When Jade Pillar becomes the active Location, put 10 Jade counters on it. Remove a Jade counter from Jade Pillar for every 5 attack damage dealt. When the last counter is removed, Jade Pillar deals 50 damage to the Creature that played the last attack.