COMMUNITY DECK REPORT
Ixxik tag tournament-top4
Mipedian · 6v6 · Shared by Pep Jogos
Deck code
CK-DY2RD2L4
Attack BP
20 / 20
Updated
Oct 2, 2026
This deck was used in the first Chaotic Recode Tag Tournament, where I secured a Top 4 finish. Enjoy the deck, and have fun playing it!
Creatures
6 cards{{mugic mipedian}} {{mugic mipedian}}: Target Creature you control may not be the target of Mugic or abilities.
Other Creatures you control have 10 less Energy.
Reduce Recklessness damage dealt to Warbeasts you control by 10. {{mugic mipedian}}: Heal 10 damage to target Creature.
Reduce damage dealt to Warbeasts you control by 5. Unique
When a Creature you control is put into your discard pile from play, Enre-Hep gains {{mugic Marrillian}} for each Mugic counter on that Creature. {{mugic Marrillian}}: Target Creature gains "Recklessness 5" until end of turn. Enre-Hep may not enter mixed armies. Unique
Battlegear
6 cardsEquipped Creature gains 5 Energy. Sacrifice Ravita Flower: Target Conjuror gains {{mugic}} {{mugic}}.
If an adjacent opposing Creature can move into equipped Creature's space, it must do so. (You may only initiate one combat per turn.) Unique
Equipped Creature gains 5 Energy. If equipped Creature is a Warbeast, it gains "Recklessness 5," gains 5 Energy for each Conjuror you control and deals an additional 5 damage with attacks.
Equipped Creature gains 20 {{speed}} Speed. If any opposing Creature has Range, equipped Creature gains "Defender." Reveal this Battlegear at beginning of game.
Equipped Creature with {{earth}} Earth takes 10 less damage from Mugic and activated abilities. This Battlegear begins the game face-up.
Equipped Creature cannot be targeted by Mugic or abilities played by Creatures with lower {{wisdom}} Wisdom than it. This Battlegear begins the game face up.
Mugic
6 cards{{mugic Mipedian}} Target attack deals 0 damage.
{{mugic Mipedian}} Negate target attack. The next attack played deals 0 damage.
{{mugic mipedian}} Sacrifice a Battlegear. If you do, return another Battlegear from your discard pile to play equipped to an unequipped Creature you control. Unique
{{mugic mipedian}} Target Creature you control may not be the target of Mugic or abilities until end of turn.
{{mugic}} Target Creature gains 30 Energy and "Recklessness 10."
Attacks
20 cards{{earth}} Earth: Look at the top three cards of your Location Deck and put them back in any order. You may reveal a new active Location.
BP 4
Stat Check {{courage}} Courage 60: Deal 10 damage. Stat Check {{speed}} Speed 60: Deal 10 damage.
BP 2
Stat Check {{speed}} Speed 50: Deal 5 damage. Stat Check {{courage}} Courage 50: Deal 5 damage.
BP 1
Stat Check {{courage}} Courage 50: Deal 5 damage. Stat Check {{power}} Power 50: Deal 5 damage.
BP 1
The opposing engaged Creature cannot gain Mugic counters. You may discard another card named Marksman's Preparation. If you do, deal an additional 30 damage and draw an Attack Card.
BP 1
Challenge {{speed}} Speed 15: Deal 10 damage.
{{earth}} Earth: Heal 5 damage. {{air}} Air: Gain 10 {{speed}} Speed.
Stat Check {{courage}} Courage 50: Deal 5 damage.
{{air}} Air: Your engaged Creature loses Elemental Type {{air}} Air until end of turn.
Gain {{earth}} Earth
You may choose to have Mineral Mayhem deal no damage. If you do, gain 100 {{courage}} Courage.
BP 1
{{earth}} Earth: When Gravel Grind deals damage, remove a card in a general discard pile from the game.
BP 1
Locations
10 cardsInitiative: {{speed 1}} Speed When this becomes the active Location, Mipedians gain "Invisibility: Surprise" until end of turn. At the beginning of combat, reveal a new active Location. Mirage: Invisibility cannot be negated.
Initiative: {{speed}} Speed Reduce non-attack damage to 0. Mirage: Creatures can not be the target of Mugic.
Initiative: {{speed}} Speed When Carnival of Confusion becomes the active Location, Creatures lose all Elemental Types. If a Creature lost {{fire}}, it gains {{water}}. If a Creature lost {{air}}, it gains {{earth}}. If a Creature lost {{earth}}, it gains {{fire}}. If a Creature lost {{water}}, it gains {{air}}. Attacks which deal elemental damage deal an additional 5 damage.
Initiative: {{courage}} Courage Attacks that would deal more than 20 damage to Creatures with {{earth}} Earth deal 20 damage instead.
Initiative: {{fire}} Fire The engaged Creature with the lowest {{courage}} Courage fails all checks on attacks it plays.