COMMUNITY DECK REPORT
Overworld app test deck
OverWorld · 3v3 · Shared by Jsn58
Deck code
CK-HAN7Z9CN
Attack BP
20 / 20
Updated
Sep 10, 2026
Creatures
3 cards{{water}}: Deal 10 damage to target Creature on your side of the Battleboard.
Your other Creatures with {{water}} succeed on all Discipline checks on attacks they play.
At the beginning of combat, Arctus gains all Elemental Types your adjacent Creatures have.
Battlegear
3 cardsEquipped Creature gains 5 Energy. Sacrifice Aqua Shield: Heal 15 Energy to target Creature.
Equipped Creature gains "Discard a Mugic Card: Relocate target opposing unengaged Creature into an unoccupied space adjacent to equipped Creature."
Equipped Creature with {{earth}} Earth takes 10 less damage from Mugic and activated abilities. This Battlegear begins the game face-up.
Mugic
3 cards{{mugic overworld}} Caster heals 25 damage.
{{mugic Overworld}} Target Creature gains 30 in the discipline of your choice until end of turn.
{{mugic Marrillian 4}} Destroy target Creature with 0 {{speed}} Speed.
Attacks
20 cardsChallenge {{speed}} Speed 5: Deal 10 damage. Challenge {{speed}} Speed 30: Deal 10 damage. Challenge {{speed}} Speed 50: Deal 10 damage.
BP 2
If your engaged Creature is defeated this turn, draw two Attack Cards and discard two Attack Cards.
If the opposing engaged Creature has {{air}} Air, damage dealt by Airize is reduced to 0.
{{water}} Water: Heal 5 damage. {{earth}} Earth: Gain 10 {{courage}} Courage.
If Burning Rain would deal more than 10 damage, it deals 10 damage instead.
Locations
10 cardsInitiative: {{wisdom}} At the beginning of combat, flip a coin. If heads, your engaged Creature gains {{mugic}}. If tails, the opposing engaged Creature gains {{mugic}}. Creatures with one or more Mugic counters gain 10 Energy.
Initiative: {{marrillian}} M'arrillian When AZAIA Mindscrying Chamber is revealed, Creatures lose all Elemental Types. Unique
Initiative: {{wisdom}} Wisdom When this becomes the active Location, each player may return a Battlegear from their discard pile to play and equip it to an unequipped Creature that player controls.
Initiative: {{speed}} Speed When this becomes the active Location, each player shuffles together their attack discard pile and Attack Deck. All Creatures gain "Outperform all Disciplines 5."
Initiative: {{speed}} Speed When this becomes the active Location, each player shuffles together their attack discard pile and Attack Deck. All Creatures gain "Outperform all Disciplines 5."
Initiative: {{air}} Air Engaged Creatures gain "Outperform {{speed}} Speed 5." Damage dealt by {{wisdom}} Wisdom Attacks is reduced by 5.
Initiative: {{speed}} Speed When Carnival of Confusion becomes the active Location, Creatures lose all Elemental Types. If a Creature lost {{fire}}, it gains {{water}}. If a Creature lost {{air}}, it gains {{earth}}. If a Creature lost {{earth}}, it gains {{fire}}. If a Creature lost {{water}}, it gains {{air}}. Attacks which deal elemental damage deal an additional 5 damage.
Initiative: Warbeast Reduce Recklessness damage dealt to Warbeasts by 5. Conjurors gain "Recklessness 5."
Initiative: {{fire}} Fire When Castle Mommark becomes the active Location each player may sacrifice a Creature they control. If they do, they may return another Creature from their general discard pile to any unoccupied space on their side of the Battleboard.
Initiative: {{earth}} Earth The engaged Creature with the lowest {{power}} Power deals 5 less damage with attacks.