COMMUNITY DECK REPORT

Sis Ops

Danian · 6v6 · Shared by AwfullyFrosty

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Deck code

CK-JXYWX3PL

Attack BP

20 / 20

Updated

Aug 29, 2026

https://www.youtube.com/@TheJovinater

Creatures

6 cards
Kepiaan, Danian Lieutenant

Kepiaan gains 10 Energy and 10 to all Disciplines for each Tribe you control.

Nunk'worn

Fluidmorph Attacks played by Nunk'worn also count as {{fire}} Fire and {{water}} Water attacks. If Nunk'worn has exactly 3 Mugic counters on it when it is defeated, you may return it to play in an open space on your side of the Battleboard with no Mugic counters. Unique

Aivenna, OverWorld Lieutenant

{{mugic overworld}}: Heal 5 damage to target Creature for each Tribe you control. If you control only Aivenna and Nivenna, Aivenna gains 20 Energy and "Defender." Unique

Na-inna

{{mugic mipedian}}: Remove a Mugic counter from target Creature. If you do, put a Mugic counter on another Creature controlled by the same player. This ability can only be used once per turn.

Tangath Toborn, OverWorld General

Defender On an opponent's turn, Tangath Toborn gains: "{{fire}} Fire 5" if you control an UnderWorlder; "Disarm" if you control a Mipedian; "Elementproof all Elemental Types 5" if you control a Danian. Legendary

Nivenna, UnderWorld Lieutenant

{{mugic underworld}} {{mugic underworld}}: Deal 5 damage to target Creature for each Tribe you control. While you control only Nivenna and Aivenna, this ability costs 1 less {{mugic underworld}} to play.

Battlegear

6 cards
Sun Chariot of Kehn-Sep

When equipped Creature becomes engaged, it gains {{fire}} Fire.

Muge's Tuningfork

Equipped Creature may play Mugic from any Tribe you control. Reveal this Battlegear at beginning of game. Unique

Orchis Undin

When equipped Creature becomes engaged, it gains {{water}} Water.

Challor

Equipped Creature cannot be the target of abilities. Reveal this Battlegear at beginning of game.

Burithean Axe

Stat Check {{power}} Power 50: Equipped Creature gains 5 Energy. Stat Check {{power}} Power 75: Equipped Creature gains "Intimidate: Energy 10."

AZAIA Mindprobe

Equipped Creature cannot be targeted by Mugic or abilities played by Creatures with lower {{wisdom}} Wisdom than it. This Battlegear begins the game face up.

Mugic

6 cards
Melody of Mirage

{{mugic Mipedian}} Target attack deals 0 damage.

Aegis Airia

{{mugic Mipedian}} Negate target attack. The next attack played deals 0 damage.

Refrain of Denial

{{mugic overworld 2}} Dispel target Mugic.

Opus Opposed

{{mugic}} Heal 5 damage to target Creature for each Tribe you control.

Carnivore's Keening

{{mugic}} Target Creature gains 30 Energy and "Recklessness 10."

Harmonics of Water

{{mugic}} Target Creature gains {{water}} Water. If that Creature already has {{water}} Water, it gains "{{water}} Water 5" instead.

Attacks

20 cards
Flaming Coalsx2

Flaming Coals may not be the target of Mugic or abilities.

BP 3

Perplexing Heatx2

{{fire}} Fire: Opposing engaged Creature loses 25 {{wisdom}} Wisdom.

BP 2

Reckless Defeatx2

If the opposing engaged Creature has Recklessness, deal damage equal to that Creature's Recklessness value.

BP 1

Thermo Ringsx2

Stat Check {{wisdom}} Wisdom 50: Deal 5 Damage.

BP 1

Invader's Tacticsx2

If your opponent controls the active Location, deal an additional 5 damage.

BP 1

Heat Ragex2

{{fire}} Fire: Gain 10 {{wisdom}} Wisdom.

BP 1

Flamebloomx2

{{fire}} Fire: Heal 5 damage. {{water}} Water: Gain 10 {{wisdom}} Wisdom.

Burning Rainx2

If Burning Rain would deal more than 10 damage, it deals 10 damage instead.

Tidal Surge

Tidal Surge deals 0 damage if the opposing engaged Creature has any {{mugic}} counters.

Fluid Flame

Gain {{water}} Water

Locations

10 cards
Runic Grovex2

Initiative: {{courage}} Courage Only Generic Mugic may be played.

Gorram's Briefingx2

Initiative: {{courage}} Courage At the beginning of combat, engaged Creatures gain 5 Energy and 5 to all Disciplines for each Tribe in their controller's army.

Everrainx2

Initiative: {{courage}} Courage {{water}} Water attacks deal an additional 5 damage. Damage dealt by {{earth}} Earth attacks is reduced by 5.

Riverlandsx2

Initiative: {{wisdom}} Wisdom If a Creature deals {{water}} Water damage, Riverlands heals 5 Energy to that Creature.

Doors of the Deepminesx2

Initiative: {{speed}} Speed At the beginning of combat, all Creatures with Elemental Type {{water}} gain 10 Energy.