COMMUNITY DECK REPORT
Sis Ops
Danian · 6v6 · Shared by AwfullyFrosty
Deck code
CK-JXYWX3PL
Attack BP
20 / 20
Updated
Aug 29, 2026
https://www.youtube.com/@TheJovinater
Creatures
6 cardsKepiaan gains 10 Energy and 10 to all Disciplines for each Tribe you control.
Fluidmorph Attacks played by Nunk'worn also count as {{fire}} Fire and {{water}} Water attacks. If Nunk'worn has exactly 3 Mugic counters on it when it is defeated, you may return it to play in an open space on your side of the Battleboard with no Mugic counters. Unique
{{mugic overworld}}: Heal 5 damage to target Creature for each Tribe you control. If you control only Aivenna and Nivenna, Aivenna gains 20 Energy and "Defender." Unique
{{mugic mipedian}}: Remove a Mugic counter from target Creature. If you do, put a Mugic counter on another Creature controlled by the same player. This ability can only be used once per turn.
Defender On an opponent's turn, Tangath Toborn gains: "{{fire}} Fire 5" if you control an UnderWorlder; "Disarm" if you control a Mipedian; "Elementproof all Elemental Types 5" if you control a Danian. Legendary
{{mugic underworld}} {{mugic underworld}}: Deal 5 damage to target Creature for each Tribe you control. While you control only Nivenna and Aivenna, this ability costs 1 less {{mugic underworld}} to play.
Battlegear
6 cardsWhen equipped Creature becomes engaged, it gains {{fire}} Fire.
Equipped Creature may play Mugic from any Tribe you control. Reveal this Battlegear at beginning of game. Unique
When equipped Creature becomes engaged, it gains {{water}} Water.
Equipped Creature cannot be the target of abilities. Reveal this Battlegear at beginning of game.
Stat Check {{power}} Power 50: Equipped Creature gains 5 Energy. Stat Check {{power}} Power 75: Equipped Creature gains "Intimidate: Energy 10."
Equipped Creature cannot be targeted by Mugic or abilities played by Creatures with lower {{wisdom}} Wisdom than it. This Battlegear begins the game face up.
Mugic
6 cards{{mugic Mipedian}} Target attack deals 0 damage.
{{mugic Mipedian}} Negate target attack. The next attack played deals 0 damage.
{{mugic overworld 2}} Dispel target Mugic.
{{mugic}} Heal 5 damage to target Creature for each Tribe you control.
{{mugic}} Target Creature gains 30 Energy and "Recklessness 10."
{{mugic}} Target Creature gains {{water}} Water. If that Creature already has {{water}} Water, it gains "{{water}} Water 5" instead.
Attacks
20 cardsIf the opposing engaged Creature has Recklessness, deal damage equal to that Creature's Recklessness value.
BP 1
BP 1
{{fire}} Fire: Heal 5 damage. {{water}} Water: Gain 10 {{wisdom}} Wisdom.
If Burning Rain would deal more than 10 damage, it deals 10 damage instead.
Tidal Surge deals 0 damage if the opposing engaged Creature has any {{mugic}} counters.
Gain {{water}} Water
Locations
10 cardsInitiative: {{courage}} Courage Only Generic Mugic may be played.
Initiative: {{courage}} Courage At the beginning of combat, engaged Creatures gain 5 Energy and 5 to all Disciplines for each Tribe in their controller's army.
Initiative: {{courage}} Courage {{water}} Water attacks deal an additional 5 damage. Damage dealt by {{earth}} Earth attacks is reduced by 5.
Initiative: {{wisdom}} Wisdom If a Creature deals {{water}} Water damage, Riverlands heals 5 Energy to that Creature.
Initiative: {{speed}} Speed At the beginning of combat, all Creatures with Elemental Type {{water}} gain 10 Energy.