COMMUNITY DECK REPORT
Grounded
UnderWorld · 6v6 · Shared by AwfullyFrosty
Deck code
CK-NTVQ2HTH
Attack BP
20 / 20
Updated
Aug 29, 2026
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Creatures
6 cardsWhile a Creature engaged with Galmedar has {{power}} Power less than 65, that Creature may not be healed or gain Energy. Brainwashed Each Creature you control deals an additional 5 attack damage to Creatures of its own Tribe.
If the opposing Creature's {{courage}} Courage is less than 65, that Creature loses 10 Energy. Lord Van Bloot may not enter mixed armies. Unique
Expend {{fire}} Fire: Deal 10 damage to target Creature.
{{mugic underworld}}: Target Creature which dealt attack damage this turn gains "Element 10" of your choice. Use this ability only once per turn. Warriors you control gain 10 in each Discipline. Unique, Loyal
Battlegear
6 cardsStat Check {{power}} Power 50: Equipped Creature gains 5 Energy. Stat Check {{power}} Power 75: Equipped Creature gains "Intimidate: Energy 10."
Attack Cards played by equipped Creature deal an additional 5 damage to UnderWorld and Danian Creatures. If equipped Creature is Danian, it gains "{{earth 5}} Earth 5." If equipped Creature is UnderWorld, it gains 50 {{power}} Power. Unique
At the beginning of combat, equipped Creature loses all abilities and sets its {{courage}} Courage, {{power}} Power, {{wisdom}} Wisdom, {{speed}} Speed and Energy to 70. Unique
Equipped Creature gains 5 Energy. Sacrifice Nexus Fuse: Deal 15 damage to target Creature.
Equipped Creature cannot be targeted by Mugic or abilities played by Creatures with lower {{wisdom}} Wisdom than it. This Battlegear begins the game face up.
Mugic
6 cards{{mugic underworld}} Deal 20 damage to target Creature.
{{mugic underworld}} Flip target face-down Battlegear face-up. Destroy that Battlegear at the start of the next turn. Unique
{{mugic underworld 1}} Sacrifice a Battlegear equipped to an unengaged UnderWorld Creature you control. If you do, destroy target Battlegear. Unique
{{mugic underworld}} Remove up to X Elemental Types from target Creature until end of turn.
{{mugic underworld 2}} Return target UnderWorld Creature Card in your discard pile to play in any open space. That Creature comes into play without any Mugic counters.
Attacks
20 cardsChallenge {{power}} Power 5: Deal 10 damage. Challenge {{power}} Power 30: Deal 10 damage. Challenge {{power}} Power 50: Deal 10 damage.
BP 2
Stat Check {{courage}} Courage 60: Deal 10 damage. Stat Check {{power}} Power 60: Deal 10 damage.
BP 2
The opposing engaged Creature cannot gain Mugic counters. You may discard another card named Marksman's Preparation. If you do, deal an additional 30 damage and draw an Attack Card.
BP 1
Stat Check {{power}} Power 100: Deal 5 damage. Stat Check {{courage}} Courage 100: Gain 5 Energy.
BP 1
Challenge {{power}} Power 15: Deal 10 damage. Stat Check {{power}} Power 50: Opposing engaged Creature loses 15 {{power}} Power.
BP 1
Stat Check {{power}} Power 100: Deal 5 damage. Stat Check {{speed}} Speed 100: Draw an Attack Card and discard an Attack Card.
BP 1
{{earth}} Earth: When Gravel Grind deals damage, remove a card in a general discard pile from the game.
BP 1
Challenge {{power 15}} Power 15: Deal 10 damage.
Stat Check {{power}} Power 50: Deal 5 damage.
Locations
10 cardsInitiative: {{earth}} Earth The engaged Creature with the lowest {{power}} Power deals 5 less damage with attacks.
Initiative: {{speed}} Speed When an UnderWorld Creature makes an attack, that attack gains "Challenge {{power}} Power 15: Deal 5 damage."
Initiative: {{power}} Power When a Mugic counter is removed from a Creature, Grand Hall of Muge's Summit deals 10 damage to an engaged Creature controlled by the same player.
Initiative: {{courage}} Courage Creatures with {{earth}} Earth have an additional 10 Energy.
Initiative: {{fire}} Fire Engaged Creatures have "Outperform {{power}} Power 5." Damage dealt by {{speed}} Speed Attacks is reduced by 5.