COMMUNITY DECK REPORT
Neek (1st place 8/9)
Danian · 6v6 · Shared by AwfullyFrosty
Deck code
CK-SCR86TN5
Attack BP
20 / 20
Updated
Sep 14, 2026
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Creatures
6 cardsWhile Makanaz is in your discard pile, Mandiblors you control gain 15 Energy.
While unequipped, Neekwin gains "{{water}} Water 5" and "Untargetable."
Adjacent Creatures gain "Defender." When a Mandiblor or an Infected Creature is placed in a discard pile, Illexia gains {{mugic danian}}. {{mugic danian}}: Activate Hive until end of turn. Hive: Mugic counters on Illexia count as Mandiblors you control. Illexia may not enter mixed armies. Unique
{{mugic danian}}: Deal 10 damage to target Creature and Ulmquad gains 10 Energy. Brainwashed {{mugic danian}}: Deal 10 damage to target Creature and it loses 20 {{courage}} Courage.
{{mugic danian}}: Activate Hive until the end of the turn. Sacrifice Kannen: Return a Mandiblor card from your discard pile to any open space.
Battlegear
6 cardsEquipped Creature gains 15 {{speed}} Speed. If equipped Creature is Danian, it gains "Sacrifice equipped Creature: Return a Mandiblor to play in any open space."
When Destructozooka is revealed, choose an Elemental Type. Equipped Creature gains the chosen Elemental Type and "Element 5" of the chosen Elemental Type.
Equipped Creature gains 5 Energy. Sacrifice Nexus Fuse: Deal 15 damage to target Creature.
Equipped Creature with {{earth}} Earth takes 10 less damage from Mugic and activated abilities. This Battlegear begins the game face-up.
Sacrifice Orb of Unda: Put {{mugic}} on equipped Creature. If equipped Creature has {{water}} Water, heal 10 damage from it.
Sacrifice Ozlai's Wreck: Destroy target Battlegear equipped to an engaged Creature. Unique
Mugic
6 cards{{mugic danian}}{{mugic danian}} Negate target Elemental attack. (An Elemental attack is an attack with at least one Elemental Type. That attack deals no damage and has no other effects.)
{{mugic danian}} Dispel target OverWorld or UnderWorld Mugic.
{{mugic danian}} Caster gains 15 Energy and Creatures engaged with caster lose 15 Energy.
{{mugic danian}} Heal 5 damage to your engaged Creature for each Elemental Type it has. If you control only Danians, also deal 5 damage to the opposing engaged Creature for each Elemental Type that Creature has.
{{mugic}} Flip target Battlegear face-down.
Attacks
20 cardsBP 1
If your engaged Creature is Danian, it gains Elemental Type {{earth}} Earth until end of turn.
BP 1
{{air}} Air, {{water}} Water: Search your Attack Deck for up to three Attack Cards and put them in your attack discard pile, then shuffle your Attack Deck.
BP 1
If Burning Rain would deal more than 10 damage, it deals 10 damage instead.
{{water}} Water: Heal 5 damage. {{earth}} Earth: Gain 10 {{courage}} Courage.
Gain {{water}} Water
Locations
10 cardsInitiative: {{wisdom}} Wisdom If all Creatures a player controls are the same Tribe, that player's engaged Creature deals an additional 5 attack damage. Unique
Initiative: {{wisdom}} Wisdom When this becomes the active Location, each player may return a Battlegear from their discard pile to play and equip it to an unequipped Creature that player controls.
Initiative: {{wisdom}} Wisdom The first attack each Creature plays this combat is reduced by 20 damage.
Initiative: {{wisdom}} Wisdom OverWorld Mugic Cards cost 1 additional {{mugic OverWorld}} to play.
Initiative: {{Overworld}} OverWorld Creatures with Elemental Type {{water}} Water gain "{{water}} Water 5." Fluidmorphers cannot gain Mugic counters or use Mugic counters to pay for Mugic or abilities.
Initiative: {{speed}} Speed {{fire}} Fire attacks deal an additional 5 damage. Damage dealt by {{air}} Air attacks is reduced by 5. Magmon gains "{{fire}} Fire 5".