COMMUNITY DECK REPORT

Wise Guys

OverWorld · 6v6 · Shared by enzokillofbx

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Deck code

CK-SEZXYUMF

Attack BP

20 / 20

Updated

Sep 15, 2026

Creatures

6 cards
Najarin, High Muge of the Lake

Najarin pays 1 less {{mugic}} to play Mugic Cards to a minimum of 1. Unique, Loyal

Ikkatosh, The Aich King

At the beginning of combat, if your engaged Creature has no Elemental Types, it gains 20 Energy. Unique

Garv

{{mugic overworld}}: Flip target Battlegear face-up or face-down. Unique

Tartarek, Psi Overloaderx2

{{mugic Overworld}}: Target Creature gains 35 {{wisdom}} Wisdom. Discard an OverWorld Mugic Card: Destroy target Chieftain with 100 or more {{wisdom}} Wisdom. Brainwashed Tartarek may use its regular abilities.

Aivenna

Outperform {{courage}} Courage 5 Outperform {{wisdom}} Wisdom 5 While you control a Muge, Aivenna gains "Support All Disciplines 5." Unique, Loyal

Battlegear

6 cards
AZAIA Mindprobe

Equipped Creature cannot be targeted by Mugic or abilities played by Creatures with lower {{wisdom}} Wisdom than it. This Battlegear begins the game face up.

Gigantroper

At the beginning of combat, equipped Creature loses all abilities and sets its {{courage}} Courage, {{power}} Power, {{wisdom}} Wisdom, {{speed}} Speed and Energy to 70. Unique

Hornsabre

Opposing Creatures on your side of the Battleboard gain "Recklessness 5." Legendary, Loyal - OverWorld

Evergreen Tunicx2

Stat Check {{courage}} Courage 50: Equipped Creature gains 5 Energy. Stat Check {{courage}} Courage 75: Equipped Creature gains 15 Energy.

Xerium Armor

If equipped Creature would take more than 20 damage from an attack, it takes 20 damage instead. Unique

Mugic

6 cards
Harmonious Highsong

{{mugic overworld}} {{mugic overworld}} Heal 30 damage to target Creature. If you control only OverWorld Creatures, it gains 30 Energy instead.

Symphony of Shielding

{{mugic overworld 2}} Target attack or Mugic deals 0 damage.

Refrain of Denial

{{mugic overworld 2}} Dispel target Mugic.

Interlude of Interruption

{{mugic overworld}} Negate target Mugic unless the casting Creature of that Mugic pays an additional {{mugic}}.

Rhyme of the Reckless

{{mugic overworld}} When target attack controlled by an opponent resolves, deal X damage to target engaged Creature where X is the damage that attack dealt.

Carnivore's Keening

{{mugic}} Target Creature gains 30 Energy and "Recklessness 10."

Attacks

20 cards
Mind Mash

Challenge {{wisdom}} Wisdom vs {{courage}} Courage 5: Deal 15 damage. Challenge {{wisdom}} Wisdom vs {{power}} Power 5: Deal 15 damage. Challenge {{wisdom}} Wisdom vs {{speed}} Speed 5: Deal 15 damage.

BP 5

Directed Braveryx2

Stat Check {{courage}} Courage 60: Deal 10 damage. Stat Check {{wisdom}} Wisdom 60: Deal 10 damage.

BP 2

Mindrazor

Challenge {{wisdom}} Wisdom 5: Deal 10 damage. Challenge {{wisdom}} Wisdom 30: Deal 10 damage. Challenge {{wisdom}} Wisdom 50: Deal 10 damage.

BP 2

Piercing Brilliancex2

Challenge {{wisdom}} Wisdom 15: Deal 10 damage. Stat Check {{wisdom}} Wisdom 50: Opposing engaged Creature loses 15 {{wisdom}} Wisdom.

BP 1

Daunting Braveryx2

Challenge {{courage}} Courage 15: Deal 10 damage. Stat Check {{courage}} Courage 50: Opposing engaged Creature loses 15 {{courage}} Courage.

BP 1

Marksman's Preparationx2

The opposing engaged Creature cannot gain Mugic counters. You may discard another card named Marksman's Preparation. If you do, deal an additional 30 damage and draw an Attack Card.

BP 1

Invader's Tacticsx2

If your opponent controls the active Location, deal an additional 5 damage.

BP 1

Outfreeze

You may choose to have Outfreeze deal no damage. If you do, gain 100 {{wisdom}} Wisdom.

BP 1

Flash Mendx2

Stat Check {{wisdom}} Wisdom 50: Heal 5 Energy.

Deleriumx2

Stat Check {{Wisdom}} Wisdom 50: Deal 5 damage.

Quick Exitx2

Challenge {{wisdom}} Wisdom 15: Deal 10 damage.

Evaporize

Challenge {{courage}} Courage 15: Heal 10 Energy.

Locations

10 cards
Kiru Cityx2

Initiative: {{wisdom}} Wisdom OverWorld Creatures gain 10 Energy.

Vidav's Refectoriumx2

Initiative: {{wisdom}} Wisdom When this becomes the active Location, each player draws two Attack Cards, then discards two Attack Cards.

Carnival of Confusionx2

Initiative: {{speed}} Speed When Carnival of Confusion becomes the active Location, Creatures lose all Elemental Types. If a Creature lost {{fire}}, it gains {{water}}. If a Creature lost {{air}}, it gains {{earth}}. If a Creature lost {{earth}}, it gains {{fire}}. If a Creature lost {{water}}, it gains {{air}}. Attacks which deal elemental damage deal an additional 5 damage.

Herken's Feastx2

Initiative: {{wisdom}} Wisdom The first attack each Creature plays this combat is reduced by 20 damage.

Fear Valleyx2

Initiative: {{wisdom}} Wisdom At the beginning of combat, the engaged Creature with the lowest {{courage}} Courage loses 10 Energy.