COMMUNITY DECK REPORT
Wise Guys
OverWorld · 6v6 · Shared by AwfullyFrosty
Deck code
CK-SUSPDRWW
Attack BP
20 / 20
Updated
Sep 15, 2026
https://www.reddit.com/r/Chaotic/comments/1wg7een/comment/p9u85pu/?context=1&screen_view_count=5&ext-referrer=DIRECT
Creatures
6 cardsNajarin pays 1 less {{mugic}} to play Mugic Cards to a minimum of 1. Unique, Loyal
At the beginning of combat, if your engaged Creature has no Elemental Types, it gains 20 Energy. Unique
{{mugic overworld}}: Flip target Battlegear face-up or face-down. Unique
{{mugic Overworld}}: Target Creature gains 35 {{wisdom}} Wisdom. Discard an OverWorld Mugic Card: Destroy target Chieftain with 100 or more {{wisdom}} Wisdom. Brainwashed Tartarek may use its regular abilities.
Outperform {{courage}} Courage 5 Outperform {{wisdom}} Wisdom 5 While you control a Muge, Aivenna gains "Support All Disciplines 5." Unique, Loyal
Battlegear
6 cardsEquipped Creature cannot be targeted by Mugic or abilities played by Creatures with lower {{wisdom}} Wisdom than it. This Battlegear begins the game face up.
At the beginning of combat, equipped Creature loses all abilities and sets its {{courage}} Courage, {{power}} Power, {{wisdom}} Wisdom, {{speed}} Speed and Energy to 70. Unique
Opposing Creatures on your side of the Battleboard gain "Recklessness 5." Legendary, Loyal - OverWorld
Stat Check {{courage}} Courage 50: Equipped Creature gains 5 Energy. Stat Check {{courage}} Courage 75: Equipped Creature gains 15 Energy.
If equipped Creature would take more than 20 damage from an attack, it takes 20 damage instead. Unique
Mugic
6 cards{{mugic overworld}} {{mugic overworld}} Heal 30 damage to target Creature. If you control only OverWorld Creatures, it gains 30 Energy instead.
{{mugic overworld 2}} Target attack or Mugic deals 0 damage.
{{mugic overworld 2}} Dispel target Mugic.
{{mugic overworld}} Negate target Mugic unless the casting Creature of that Mugic pays an additional {{mugic}}.
{{mugic overworld}} When target attack controlled by an opponent resolves, deal X damage to target engaged Creature where X is the damage that attack dealt.
{{mugic}} Target Creature gains 30 Energy and "Recklessness 10."
Attacks
20 cardsChallenge {{wisdom}} Wisdom vs {{courage}} Courage 5: Deal 15 damage. Challenge {{wisdom}} Wisdom vs {{power}} Power 5: Deal 15 damage. Challenge {{wisdom}} Wisdom vs {{speed}} Speed 5: Deal 15 damage.
BP 5
Stat Check {{courage}} Courage 60: Deal 10 damage. Stat Check {{wisdom}} Wisdom 60: Deal 10 damage.
BP 2
Challenge {{wisdom}} Wisdom 5: Deal 10 damage. Challenge {{wisdom}} Wisdom 30: Deal 10 damage. Challenge {{wisdom}} Wisdom 50: Deal 10 damage.
BP 2
Challenge {{wisdom}} Wisdom 15: Deal 10 damage. Stat Check {{wisdom}} Wisdom 50: Opposing engaged Creature loses 15 {{wisdom}} Wisdom.
BP 1
Challenge {{courage}} Courage 15: Deal 10 damage. Stat Check {{courage}} Courage 50: Opposing engaged Creature loses 15 {{courage}} Courage.
BP 1
The opposing engaged Creature cannot gain Mugic counters. You may discard another card named Marksman's Preparation. If you do, deal an additional 30 damage and draw an Attack Card.
BP 1
You may choose to have Outfreeze deal no damage. If you do, gain 100 {{wisdom}} Wisdom.
BP 1
Stat Check {{wisdom}} Wisdom 50: Heal 5 Energy.
Stat Check {{Wisdom}} Wisdom 50: Deal 5 damage.
Challenge {{wisdom}} Wisdom 15: Deal 10 damage.
Challenge {{courage}} Courage 15: Heal 10 Energy.
Locations
10 cardsInitiative: {{wisdom}} Wisdom OverWorld Creatures gain 10 Energy.
Initiative: {{wisdom}} Wisdom When this becomes the active Location, each player draws two Attack Cards, then discards two Attack Cards.
Initiative: {{speed}} Speed When Carnival of Confusion becomes the active Location, Creatures lose all Elemental Types. If a Creature lost {{fire}}, it gains {{water}}. If a Creature lost {{air}}, it gains {{earth}}. If a Creature lost {{earth}}, it gains {{fire}}. If a Creature lost {{water}}, it gains {{air}}. Attacks which deal elemental damage deal an additional 5 damage.
Initiative: {{wisdom}} Wisdom The first attack each Creature plays this combat is reduced by 20 damage.
Initiative: {{wisdom}} Wisdom At the beginning of combat, the engaged Creature with the lowest {{courage}} Courage loses 10 Energy.