COMMUNITY DECK REPORT

New Deck

Tribeless · 6v6 · Shared by Derek Sun

Open in builder

Deck code

CK-TEPGXG7M

Attack BP

20 / 20

Updated

Sep 17, 2026

Creatures

6 cards
Tangath Toborn, In Trainingx2

{{mugic overworld}}: Tangath Toborn gains or loses {{courage}} Courage, {{power}} Power, {{wisdom}} Wisdom and {{speed}} Speed to make its Disciplines equal to its Scanned Disciplines.

Gronmor

Support: All Disciplines 5 {{fire}} Fire 5 Brainwashed Support: Energy 5 Outperform {{wisdom}} Wisdom 5

Tartarek, Psi Overloader

{{mugic Overworld}}: Target Creature gains 35 {{wisdom}} Wisdom. Discard an OverWorld Mugic Card: Destroy target Chieftain with 100 or more {{wisdom}} Wisdom. Brainwashed Tartarek may use its regular abilities.

Garv

{{mugic overworld}}: Flip target Battlegear face-up or face-down. Unique

Karraba

{{mugic overworld}}: Heal 10 damage to target Creature for each Mugic counter on Karraba. This ability can only be used once per turn.

Battlegear

6 cards
Viledriverx2

Equipped Creature gains "{{fire}}Fire 5 (Fire attacks made by this Creature deal an additional 5 damage.)"

Riverland Star

Equipped Creature gains 15 {{courage}} Courage. If equipped Creature is OverWorld, it gains "When equipped Creature deals {{water}} Water damage, heal 5 Energy to that Creature."

Kha'rall Freshwater Shard

Equipped M'arrillian or Minion gains Elemental Type {{water}}. Equipped Kha'rall gains 25 Energy and "Defender: Fluidmorpher." Reveal this Battlegear at the beginning of the game.

Orb of Foresight

At the beginning of combat, look at the top three cards of your Attack Deck. Put one of them on top of that deck and the other two on the bottom in any order.

Muge's Tuningfork

Equipped Creature may play Mugic from any Tribe you control. Reveal this Battlegear at beginning of game. Unique

Mugic

6 cards
Refrain of Denial

{{mugic overworld 2}} Dispel target Mugic.

Song of Resurgencex2

{{mugic overworld}} Heal 20 Energy to target Creature.

Elemental Elegy

{{mugic danian}} Choose target Creature. If it has at least one Elemental Type, it loses an Elemental Type of your choice until end of turn; otherwise, it cannot move until end of turn.

Rhyme of the Reckless

{{mugic overworld}} When target attack controlled by an opponent resolves, deal X damage to target engaged Creature where X is the damage that attack dealt.

Strain of the Tide

{{mugic overworld}} Remove any number of OverWorld Creatures in your discard pile from the game. Heal 10 damage to target Creature for each card you remove this way. Unique

Attacks

20 cards
Flaming Coalsx2

Flaming Coals may not be the target of Mugic or abilities.

BP 3

Quick Exitx2

Challenge {{wisdom}} Wisdom 15: Deal 10 damage.

Elemental Oxidationx2

{{fire}} Fire, {{earth}} Earth: Flip the opposing engaged Creature's Battlegear face-down.

BP 1

Purifying Mudx2

{{earth}} Earth, {{water}} Water: Deal 5 damage, then gain 5 Energy until end of turn.

BP 1

Force Ballsx2

If you control non-OverWorld Creatures, Force Balls deals 0 damage.

BP 1

Perplexing Heatx2

{{fire}} Fire: Opposing engaged Creature loses 25 {{wisdom}} Wisdom.

BP 2

Marksman's Preparationx2

The opposing engaged Creature cannot gain Mugic counters. You may discard another card named Marksman's Preparation. If you do, deal an additional 30 damage and draw an Attack Card.

BP 1

Aftermath Feint

If your engaged Creature is defeated this turn, draw two Attack Cards and discard two Attack Cards.

Incinerasex2

{{fire}} Fire: Your engaged Creature loses Elemental Type {{fire}} Fire until the end of the turn.

Reckless Defeatx2

If the opposing engaged Creature has Recklessness, deal damage equal to that Creature's Recklessness value.

BP 1

Smokesurge

If the opposing engaged Creature has {{fire}} Fire, damage dealt by Smokesurge is reduced to 0.

Locations

10 cards
Skeletal Springsx2

Initiative: {{Overworld}} OverWorld Creatures with Elemental Type {{water}} Water gain "{{water}} Water 5." Fluidmorphers cannot gain Mugic counters or use Mugic counters to pay for Mugic or abilities.

Vidav's Refectorium

Initiative: {{wisdom}} Wisdom When this becomes the active Location, each player draws two Attack Cards, then discards two Attack Cards.

Carnival of Confusionx2

Initiative: {{speed}} Speed When Carnival of Confusion becomes the active Location, Creatures lose all Elemental Types. If a Creature lost {{fire}}, it gains {{water}}. If a Creature lost {{air}}, it gains {{earth}}. If a Creature lost {{earth}}, it gains {{fire}}. If a Creature lost {{water}}, it gains {{air}}. Attacks which deal elemental damage deal an additional 5 damage.

Rao'Pa Sahkk, The Ocean with No Water

Initiative: {{fire}} Fire {{air}} Air and {{earth}} Earth attacks deal an additional 5 damage. When a {{water}} Water attack is played, that attack's controller turns the top card of their Location Deck face up. This becomes the active Location. Mirage: At the end of combat, engaged Creatures gain {{mugic}}.

Riverlandsx2

Initiative: {{wisdom}} Wisdom If a Creature deals {{water}} Water damage, Riverlands heals 5 Energy to that Creature.

Kiru Cityx2

Initiative: {{wisdom}} Wisdom OverWorld Creatures gain 10 Energy.