COMMUNITY DECK REPORT
New Deck
Tribeless · 6v6 · Shared by Derek Sun
Deck code
CK-TEPGXG7M
Attack BP
20 / 20
Updated
Sep 17, 2026
Creatures
6 cards{{mugic overworld}}: Tangath Toborn gains or loses {{courage}} Courage, {{power}} Power, {{wisdom}} Wisdom and {{speed}} Speed to make its Disciplines equal to its Scanned Disciplines.
Support: All Disciplines 5 {{fire}} Fire 5 Brainwashed Support: Energy 5 Outperform {{wisdom}} Wisdom 5
{{mugic Overworld}}: Target Creature gains 35 {{wisdom}} Wisdom. Discard an OverWorld Mugic Card: Destroy target Chieftain with 100 or more {{wisdom}} Wisdom. Brainwashed Tartarek may use its regular abilities.
{{mugic overworld}}: Flip target Battlegear face-up or face-down. Unique
{{mugic overworld}}: Heal 10 damage to target Creature for each Mugic counter on Karraba. This ability can only be used once per turn.
Battlegear
6 cardsEquipped Creature gains "{{fire}}Fire 5 (Fire attacks made by this Creature deal an additional 5 damage.)"
Equipped Creature gains 15 {{courage}} Courage. If equipped Creature is OverWorld, it gains "When equipped Creature deals {{water}} Water damage, heal 5 Energy to that Creature."
Equipped M'arrillian or Minion gains Elemental Type {{water}}. Equipped Kha'rall gains 25 Energy and "Defender: Fluidmorpher." Reveal this Battlegear at the beginning of the game.
At the beginning of combat, look at the top three cards of your Attack Deck. Put one of them on top of that deck and the other two on the bottom in any order.
Equipped Creature may play Mugic from any Tribe you control. Reveal this Battlegear at beginning of game. Unique
Mugic
6 cards{{mugic overworld 2}} Dispel target Mugic.
{{mugic overworld}} Heal 20 Energy to target Creature.
{{mugic danian}} Choose target Creature. If it has at least one Elemental Type, it loses an Elemental Type of your choice until end of turn; otherwise, it cannot move until end of turn.
{{mugic overworld}} When target attack controlled by an opponent resolves, deal X damage to target engaged Creature where X is the damage that attack dealt.
{{mugic overworld}} Remove any number of OverWorld Creatures in your discard pile from the game. Heal 10 damage to target Creature for each card you remove this way. Unique
Attacks
20 cardsChallenge {{wisdom}} Wisdom 15: Deal 10 damage.
{{fire}} Fire, {{earth}} Earth: Flip the opposing engaged Creature's Battlegear face-down.
BP 1
{{earth}} Earth, {{water}} Water: Deal 5 damage, then gain 5 Energy until end of turn.
BP 1
The opposing engaged Creature cannot gain Mugic counters. You may discard another card named Marksman's Preparation. If you do, deal an additional 30 damage and draw an Attack Card.
BP 1
If your engaged Creature is defeated this turn, draw two Attack Cards and discard two Attack Cards.
{{fire}} Fire: Your engaged Creature loses Elemental Type {{fire}} Fire until the end of the turn.
If the opposing engaged Creature has Recklessness, deal damage equal to that Creature's Recklessness value.
BP 1
If the opposing engaged Creature has {{fire}} Fire, damage dealt by Smokesurge is reduced to 0.
Locations
10 cardsInitiative: {{Overworld}} OverWorld Creatures with Elemental Type {{water}} Water gain "{{water}} Water 5." Fluidmorphers cannot gain Mugic counters or use Mugic counters to pay for Mugic or abilities.
Initiative: {{wisdom}} Wisdom When this becomes the active Location, each player draws two Attack Cards, then discards two Attack Cards.
Initiative: {{speed}} Speed When Carnival of Confusion becomes the active Location, Creatures lose all Elemental Types. If a Creature lost {{fire}}, it gains {{water}}. If a Creature lost {{air}}, it gains {{earth}}. If a Creature lost {{earth}}, it gains {{fire}}. If a Creature lost {{water}}, it gains {{air}}. Attacks which deal elemental damage deal an additional 5 damage.
Initiative: {{fire}} Fire {{air}} Air and {{earth}} Earth attacks deal an additional 5 damage. When a {{water}} Water attack is played, that attack's controller turns the top card of their Location Deck face up. This becomes the active Location. Mirage: At the end of combat, engaged Creatures gain {{mugic}}.
Initiative: {{wisdom}} Wisdom If a Creature deals {{water}} Water damage, Riverlands heals 5 Energy to that Creature.
Initiative: {{wisdom}} Wisdom OverWorld Creatures gain 10 Energy.