COMMUNITY DECK REPORT
Nimmei
Danian · 6v6 · Shared by AwfullyFrosty
Deck code
CK-V5PLYD2U
Attack BP
20 / 20
Updated
Aug 29, 2026
https://www.youtube.com/@TheJovinater
Creatures
6 cardsHive: Nimmei gains 5 Energy and 5 to all Disciplines for each Mandiblor you control. Loyal
While Elna is in your discard pile, at the beginning of combat Activate Hive.
Lore may play Mugic Cards in your discard pile as if they were in your hand. If you play a Mugic Card this way, remove it from the game. Unique, Loyal
Adjacent Creatures gain "Defender." When a Mandiblor or an Infected Creature is placed in a discard pile, Illexia gains {{mugic danian}}. {{mugic danian}}: Activate Hive until end of turn. Hive: Mugic counters on Illexia count as Mandiblors you control. Illexia may not enter mixed armies. Unique
{{mugic danian}}: Infect target Uninfected Creature. Brainwashed Sacrifice a Mandiblor you control: Infect up to three target Uninfected Creatures.
Battlegear
6 cardsWhile engaged with an Infected Creature, equipped Creature gains "Outperform all Disciplines 5." Legendary, Loyal - Danian
Sacrifice Ozlai's Wreck: Destroy target Battlegear equipped to an engaged Creature. Unique
Equipped Creature with {{earth}} Earth takes 10 less damage from Mugic and activated abilities. This Battlegear begins the game face-up.
If equipped Creature would take more than 20 damage from an attack, it takes 20 damage instead. Unique
Equipped Creature cannot be the target of abilities. Reveal this Battlegear at beginning of game.
Mugic
6 cards{{mugic}} Target Creature plays its abilities as if that Creature's controller also controlled a Chieftain.
{{mugic danian}} Dispel target OverWorld or UnderWorld Mugic.
{{mugic danian}} Target Creature gains 10 Energy. If Hive is active, that Creature gains an additional 10 Energy.
{{mugic}} Target Creature gains 30 Energy and "Recklessness 10."
{{mugic danian}} Caster gains 15 Energy and Creatures engaged with caster lose 15 Energy.
{{mugic danian}} Heal 5 damage to your engaged Creature for each Elemental Type it has. If you control only Danians, also deal 5 damage to the opposing engaged Creature for each Elemental Type that Creature has.
Attacks
20 cards{{earth}} Earth: Look at the top three cards of your Location Deck and put them back in any order. You may reveal a new active Location.
BP 4
Stat Check {{courage}} Courage 60: Deal 10 damage. Stat Check {{speed}} Speed 60: Deal 10 damage.
BP 2
Stat Check {{courage}} Courage 60: Deal 10 damage. Stat Check {{power}} Power 60: Deal 10 damage.
BP 2
Stat Check {{speed}} Speed 50: Deal 5 damage. Stat Check {{courage}} Courage 50: Deal 5 damage.
BP 1
Stat Check {{wisdom}} Wisdom 50: Deal 5 damage. Stat Check {{speed}} Speed 50: Deal 5 damage.
BP 1
Stat Check {{courage}} Courage 50: Deal 5 damage. Stat Check {{power}} Power 50: Deal 5 damage.
BP 1
{{air}} Air, {{water}} Water: Search your Attack Deck for up to three Attack Cards and put them in your attack discard pile, then shuffle your Attack Deck.
BP 1
Challenge {{courage}} Courage 15: Heal 10 Energy.
Challenge {{courage}} Courage 15: Deal 10 damage.
Challenge {{speed}} Speed 15: Deal 10 damage.
If the opposing engaged Creature has Recklessness, deal damage equal to that Creature's Recklessness value.
Locations
10 cardsInitiative: {{air}} Air Creatures with {{earth}} Earth gain "Range" and "Swift 1."
Initiative: {{courage}} Courage Attacks that would deal more than 20 damage to Creatures with {{earth}} Earth deal 20 damage instead.
Initiative: {{speed}} Speed When this becomes the active Location, each player shuffles together their attack discard pile and Attack Deck. All Creatures gain "Outperform all Disciplines 5."
Initiative: {{courage}} Courage At the beginning of combat, deal 15 damage to Infected engaged non-Danian Creatures.
Initiative: {{Overworld}} OverWorld Creatures with Elemental Type {{water}} Water gain "{{water}} Water 5." Fluidmorphers cannot gain Mugic counters or use Mugic counters to pay for Mugic or abilities.