COMMUNITY DECK REPORT
Maxxor PoP (3rd place 8/9)
OverWorld · 6v6 · Shared by AwfullyFrosty
Deck code
CK-V7ND4GLL
Attack BP
20 / 20
Updated
Sep 14, 2026
https://www.reddit.com/r/Chaotic/comments/1wg7een/comment/p9u85pu/?context=1&screen_view_count=5&ext-referrer=DIRECT Replace Lava pond for Foothold Assault Trench
Creatures
6 cards{{mugic Overworld}}: Target Creature gains 35 {{wisdom}} Wisdom. Discard an OverWorld Mugic Card: Destroy target Chieftain with 100 or more {{wisdom}} Wisdom. Brainwashed Tartarek may use its regular abilities.
When Maxxor is dealt attack damage, it gains "Maxxor deals an additional 5 attack damage." Unique, Loyal
{{mugic Overworld}}: Target attack deals 5 damage. This ability can only be used once per turn. Arbeid may not enter mixed armies. Unique
{{mugic overworld}}: Flip target Battlegear face-up or face-down. Unique
Najarin pays 1 less {{mugic}} to play Mugic Cards to a minimum of 1. Unique, Loyal
Battlegear
6 cardsOpposing Creatures on your side of the Battleboard gain "Recklessness 5." Legendary, Loyal - OverWorld
Stat Check {{courage}} Courage 50: Equipped Creature gains 5 Energy. Stat Check {{courage}} Courage 75: Equipped Creature gains 15 Energy.
Sacrifice Pheonix Belt: Deal 10 damage to target Creature. If equipped Creature has {{fire}} Fire, deal an additional 10 damage.
When Telebracers is revealed, the top card of your Location Deck becomes the active Location.
Equipped OverWorld Creature gains 5 Energy. Sacrifice Girgeth Tar: Heal 20 damage to target Creature. If that Creature is a Caretaker, it also gains {{mugic}}.
Sacrifice Mipedian Balladeers' Flute: Add {{mugic}} to Equipped Creature. Your opponent may add {{mugic}} to a Creature of their choice. Reveal this Battlegear at beginning of game.
Mugic
6 cards{{mugic overworld}} {{mugic overworld}} Heal 30 damage to target Creature. If you control only OverWorld Creatures, it gains 30 Energy instead.
{{mugic overworld 2}} Target attack or Mugic deals 0 damage.
{{mugic overworld 2}} Dispel target Mugic.
{{mugic overworld}} Negate target Mugic unless the casting Creature of that Mugic pays an additional {{mugic}}.
{{mugic overworld}} Negate target activated Creature ability. (Activated abilities are ones with a cost.)
Attacks
20 cardsStat Check {{power}} Power 100: Deal 5 damage. Stat Check {{courage}} Courage 100: Gain 5 Energy.
BP 1
BP 1
The opposing engaged Creature cannot gain Mugic counters. You may discard another card named Marksman's Preparation. If you do, deal an additional 30 damage and draw an Attack Card.
BP 1
{{earth}} Earth: When Gravel Grind deals damage, remove a card in a general discard pile from the game.
BP 1
Stat Check {{courage}} Courage 60: Deal 10 damage. Stat Check {{wisdom}} Wisdom 60: Deal 10 damage.
BP 2
If your engaged Creature is defeated this turn, draw two Attack Cards and discard two Attack Cards.
{{fire}} Fire: You may sacrifice an unengaged Creature you control. If you do, deal 20 damage.
Challenge {{courage}} Courage 15: Heal 10 Energy.
{{fire}} Fire: Heal 5 damage. {{water}} Water: Gain 10 {{wisdom}} Wisdom.
Stat Check {{wisdom}} Wisdom 50: Heal 5 Energy.
Locations
10 cardsInitiative: Scanned Energy Creatures with less than 50 {{courage}} Courage deal 5 less attack damage. Creatures with more than 100 {{courage}} Courage deal an additional 5 attack damage.
Initiative: Muge Creatures with 35 or more Scanned Energy deal 10 less attack damage. When any player shuffles their Attack Deck, that player reveals a new active Location.
Initiative: {{courage}} Courage Attacks that would deal more than 20 damage to Creatures with {{earth}} Earth deal 20 damage instead.
Initiative: {{courage}} Courage Creatures with {{earth}} Earth have an additional 10 Energy.
Initiative: {{wisdom}} Wisdom If all Creatures a player controls are the same Tribe, that player's engaged Creature deals an additional 5 attack damage. Unique
Initiative: {{speed}} Speed {{fire}} Fire attacks deal an additional 5 damage. Damage dealt by {{air}} Air attacks is reduced by 5. Magmon gains "{{fire}} Fire 5".