COMMUNITY DECK REPORT

overworld elementless wis

OverWorld · 6v6 · Shared by Drogan

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Deck code

CK-X2ZBT8GU

Attack BP

20 / 20

Updated

Oct 6, 2026

Creatures

6 cards
Arctus, Heptadd's Squire

At the beginning of combat, Arctus gains all Elemental Types your adjacent Creatures have.

Aivenna

Outperform {{courage}} Courage 5 Outperform {{wisdom}} Wisdom 5 While you control a Muge, Aivenna gains "Support All Disciplines 5." Unique, Loyal

Porthyn

{{mugic overworld}}: All non-attack damage that would be dealt to target adjacent Creature is dealt to Porthyn instead.

Hune Paltanin

When an opposing non-OverWorld Creature loses a Mugic counter, heal 10 damage to target Creature. Unique, Loyal

Najarin

{{mugic overworld}} {{mugic overworld}}: Return target Mugic Card from your discard pile to your hand. Unique

Ikkatosh, The Aich King

At the beginning of combat, if your engaged Creature has no Elemental Types, it gains 20 Energy. Unique

Battlegear

6 cards
Ikkatosh's Aichstick

Stat Check {{wisdom}} Wisdom 50: Equipped Creature gains 5 Energy. Stat Check {{wisdom}} Wisdom 75: The first attack played by equipped Creature gains "Untargetable."

Evergreen Tunic

Stat Check {{courage}} Courage 50: Equipped Creature gains 5 Energy. Stat Check {{courage}} Courage 75: Equipped Creature gains 15 Energy.

Flitflut

Equipped Creature gains 15 {{wisdom}} Wisdom and 15 {{speed}} Speed. Sacrifice Flitflut: Relocate equipped Creature into an unoccupied space. Play this ability only while equipped Creature is unengaged.

Aspect Amplifier: Wit

Equipped Creature gains "Outperform {{wisdom}} Wisdom 5." (Attacks played by equipped Creature deal an additional 5 damage with successful Wisdom attacks.)

Ravita Flower

Equipped Creature gains 5 Energy. Sacrifice Ravita Flower: Target Conjuror gains {{mugic}} {{mugic}}.

AZAIA Mindprobe

Equipped Creature cannot be targeted by Mugic or abilities played by Creatures with lower {{wisdom}} Wisdom than it. This Battlegear begins the game face up.

Mugic

6 cards
Skysong Arpeggio

{{mugic overworld}} Target Creature gains 30 {{wisdom}} Wisdom and "Outperform {{wisdom}} Wisdom 5."

Empowering Serenade

{{mugic overworld}} Target Creature gains 10 Energy and 10 {{wisdom}} Wisdom.

Interlude of Interruption

{{mugic overworld}} Negate target Mugic unless the casting Creature of that Mugic pays an additional {{mugic}}.

Strain of the Tide

{{mugic overworld}} Remove any number of OverWorld Creatures in your discard pile from the game. Heal 10 damage to target Creature for each card you remove this way. Unique

Odd Opus

{{mugic overworld 2}} Target Creature gains 15 Energy and 15 to all Disciplines.

Harmonious Highsong

{{mugic overworld}} {{mugic overworld}} Heal 30 damage to target Creature. If you control only OverWorld Creatures, it gains 30 Energy instead.

Attacks

20 cards
Deleriumx2

Stat Check {{wisdom}} Wisdom 50: Deal 5 damage.

Interthinkx2

Stat Check {{wisdom}} Wisdom 75: You may place {{mugic}} on any Creature.

BP 3

Quick Exitx2

Challenge {{wisdom}} Wisdom 15: Deal 10 damage.

Piercing Brilliancex2

Challenge {{wisdom}} Wisdom 15: Deal 10 damage. Stat Check {{wisdom}} Wisdom 50: Opposing engaged Creature loses 15 {{wisdom}} Wisdom.

BP 1

Instantaneous Inspirationx2

Stat Check {{wisdom}} Wisdom 60: Deal 10 damage. Stat Check {{speed}} Speed 60: Deal 10 damage.

BP 2

Mind Strikex2

Stat Check {{wisdom}} Wisdom 30: Deal 5 damage. Stat Check {{wisdom}} Wisdom 50: Deal 5 damage. Stat Check {{wisdom}} Wisdom 70: Deal 5 damage.

BP 2

Mindrazorx2

Challenge {{wisdom}} Wisdom 5: Deal 10 damage. Challenge {{wisdom}} Wisdom 30: Deal 10 damage. Challenge {{wisdom}} Wisdom 50: Deal 10 damage.

BP 2

Flash Mendx2

Stat Check {{wisdom}} Wisdom 50: Heal 5 Energy.

Outsmartx2

If your Creature's {{wisdom}} Wisdom is more than opposing engaged Creature's {{speed}} Speed, deal 5 damage. If it isn't, opposing engaged Creature loses 10 {{wisdom}} Wisdom.

Mindsinkx2

Opposing engaged Creature loses 20 {{wisdom}} Wisdom.

Locations

10 cards
Castle Pillar

Initiative: {{courage}} Courage At the beginning of combat, the engaged Creature with the highest {{wisdom}} Wisdom gains {{mugic}}. Unique

Kiru Cityx2

Initiative: {{wisdom}} Wisdom OverWorld Creatures gain 10 Energy.

OverWorld Embassy at Mount Pillarx2

Initiative: {{wisdom}} Wisdom When Overworld Embassy at Mount Pillar becomes the Active Location, Uninfect all Creatures.

Vidav's Refectoriumx2

Initiative: {{wisdom}} Wisdom When this becomes the active Location, each player draws two Attack Cards, then discards two Attack Cards.

Wooden Pillarx2

Initiative: {{wisdom}} Wisdom OverWorld Mugic Cards cost 1 additional {{mugic OverWorld}} to play.

Foothold Assault Trench

Initiative: {{wisdom}} Wisdom If all Creatures a player controls are the same Tribe, that player's engaged Creature deals an additional 5 attack damage. Unique