COMMUNITY DECK REPORT
Proboscar speed
Mixed Tribe · 6v6 · Shared by mrfamine
Deck code
CK-XGLCAKNA
Attack BP
20 / 20
Updated
Aug 30, 2026
Super Speed with Proboscar, add other stats with Lanker as needed. Can replace Mudeenu with Jorre but I like another fighter compared to Range/Swift.
Creatures
6 cardsProboscar may move into any unoccupied space as if it were adjacent. If Proboscar would move into an opposing Creature's space it relocates that opposing Creature into Proboscar's space instead.
Invisibility: Strike 20 (Add 20 damage to the first attack this Creature makes each combat.) Unique
Defender {{mugic overworld}} {{mugic overworld}}: Target Elemental attack deals 0 damage to Lomma.
Lanker loses 5 Energy until end of turn: Choose {{courage}} Courage, {{power}} Power, {{wisdom}} Wisdom or {{speed}} Speed. Target Creature gains 15 in the chosen discipline until end of turn.
At the beginning of combat, if your engaged Creature has no Elemental Types, it gains 20 Energy. Unique
Battlegear
6 cardsEquipped Creature gains 50 {{speed}} Speed. When equipped Creature is dealt attack damage, deal 5 damage to the opposing engaged Creature.
Equipped Creature gains 40 {{speed}} Speed and 5 Energy.
Equipped Creature has "Expend {{water}} Water: Gain 50 {{wisdom}} Wisdom".
Equipped Creature cannot be targeted by Mugic or abilities played by Creatures with lower {{wisdom}} Wisdom than it. This Battlegear begins the game face up.
Mugic
6 cards{{mugic Mipedian}} Target attack deals 0 damage.
{{mugic Mipedian}} When target opposing Creature heals or gains Energy from a Mugic or activated ability the caster of this Mugic also heals or gains that much Energy. (Having Innate additional Energy will not trigger this ability)
{{mugic overworld}} When target attack controlled by an opponent resolves, deal X damage to target engaged Creature where X is the damage that attack dealt.
{{mugic overworld}} Negate target Mugic unless the casting Creature of that Mugic pays an additional {{mugic}}.
{{mugic}} Target Creature gains 30 Energy and "Recklessness 10."
{{mugic}} Flip target Battlegear face-down.
Attacks
20 cardsChallenge {{courage}} Courage 15: Deal 5 damage. Challenge {{speed}} Speed 15: Deal 5 damage. If you win both Challenges, deal 15 damage.
BP 3
Challenge {{speed}} Speed 5: Deal 10 damage. Challenge {{speed}} Speed 30: Deal 10 damage. Challenge {{speed}} Speed 50: Deal 10 damage.
BP 2
Stat Check {{power}} Power 60: Deal 10 damage. Stat Check {{speed}} Speed 60: Deal 10 damage.
BP 2
Challenge {{speed}} Speed 15: Deal 10 damage. Stat Check {{speed}} Speed 50: Opposing engaged Creature loses 15 {{speed}} Speed.
BP 1
The opposing engaged Creature cannot gain Mugic counters. You may discard another card named Marksman's Preparation. If you do, deal an additional 30 damage and draw an Attack Card.
BP 1
Stat Check {{power}} Power 100: Deal 5 damage. Stat Check {{speed}} Speed 100: Draw an Attack Card and discard an Attack Card.
BP 1
Challenge {{speed 15}}: Deal 10 damage.
Challenge {{power 15}} Power 15: Deal 10 damage.
Stat Check {{speed}} Speed 50: Deal 5 damage.
If your Creature's {{speed}} Speed is more than opposing engaged Creature's {{courage}} Courage, deal 5 damage. If it isn't, opposing engaged Creature loses 10 {{speed}} Speed.
Locations
10 cardsInitiative: {{air}} Air Engaged Creatures gain "Outperform {{speed}} Speed 5." Damage dealt by {{wisdom}} Wisdom Attacks is reduced by 5.
Initiative: {{speed}} Speed The engaged Creature with the lowest {{speed}} Speed deals 0 damage on its first attack.
Initiative: {{speed}} Speed When this becomes the active Location, each player shuffles together their attack discard pile and Attack Deck. All Creatures gain "Outperform all Disciplines 5."
Initiative: {{water}} Water The engaged Creature with the lowest {{speed}} Speed plays attacks at random.
Initiative: {{speed}} Speed Reduce non-attack damage to 0. Mirage: Creatures can not be the target of Mugic.