COMMUNITY DECK REPORT

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UnderWorld · 6v6 · Shared by AwfullyFrosty

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Deck code

CK-XLRQK7JC

Attack BP

20 / 20

Updated

Sep 15, 2026

https://www.reddit.com/r/Chaotic/comments/1wg7een/comment/p9u85pu/?context=1&screen_view_count=5&ext-referrer=DIRECT

Creatures

6 cards
Nivenna, UnderWorld Lieutenant

{{mugic underworld}} {{mugic underworld}}: Deal 5 damage to target Creature for each Tribe you control. While you control only Nivenna and Aivenna, this ability costs 1 less {{mugic underworld}} to play.

Na-inna

{{mugic mipedian}}: Remove a Mugic counter from target Creature. If you do, put a Mugic counter on another Creature controlled by the same player. This ability can only be used once per turn.

Tangath Toborn, OverWorld General

Defender On an opponent's turn, Tangath Toborn gains: "{{fire}} Fire 5" if you control an UnderWorlder; "Disarm" if you control a Mipedian; "Elementproof all Elemental Types 5" if you control a Danian. Legendary

Kepiaan, Danian Lieutenant

Kepiaan gains 10 Energy and 10 to all Disciplines for each Tribe you control.

Nunk'worn

Fluidmorph Attacks played by Nunk'worn also count as {{fire}} Fire and {{water}} Water attacks. If Nunk'worn has exactly 3 Mugic counters on it when it is defeated, you may return it to play in an open space on your side of the Battleboard with no Mugic counters. Unique

Aivenna, OverWorld Lieutenant

{{mugic overworld}}: Heal 5 damage to target Creature for each Tribe you control. If you control only Aivenna and Nivenna, Aivenna gains 20 Energy and "Defender." Unique

Battlegear

6 cards
Mipedian Balladeers' Flute

Sacrifice Mipedian Balladeers' Flute: Add {{mugic}} to Equipped Creature. Your opponent may add {{mugic}} to a Creature of their choice. Reveal this Battlegear at beginning of game.

Weightless Energy Vessel

Equipped Creature may not be the target of Mugic Cards. Reveal this Battlegear at beginning of game.

Xerium Armor

If equipped Creature would take more than 20 damage from an attack, it takes 20 damage instead. Unique

Torrent Krinth

Equipped Creature gains "{{water}} Water 5 (Water attacks made by this Creature deal an additional 5 damage.)"

Muge's Tuningfork

Equipped Creature may play Mugic from any Tribe you control. Reveal this Battlegear at beginning of game. Unique

Orchis Undin

When equipped Creature becomes engaged, it gains {{water}} Water.

Mugic

6 cards
Melody of Mirage

{{mugic Mipedian}} Target attack deals 0 damage.

Song of Shelter

{{mugic mipedian}} Target Creature you control may not be the target of Mugic or abilities until end of turn.

Interlude of Interruption

{{mugic overworld}} Negate target Mugic unless the casting Creature of that Mugic pays an additional {{mugic}}.

Discord of Disarming

{{mugic underworld}} Destroy target Battlegear.

Carnivore's Keening

{{mugic}} Target Creature gains 30 Energy and "Recklessness 10."

Harmonics of Water

{{mugic}} Target Creature gains {{water}} Water. If that Creature already has {{water}} Water, it gains "{{water}} Water 5" instead.

Attacks

20 cards
Flaming Coalsx2

Flaming Coals may not be the target of Mugic or abilities.

BP 3

Extinguishing Fountain

{{water}} Water: The opposing engaged Creature loses {{fire}} Fire.

BP 2

Thermo Ringsx2

Stat Check {{wisdom}} Wisdom 50: Deal 5 Damage.

BP 1

Invader's Tacticsx2

If your opponent controls the active Location, deal an additional 5 damage.

BP 1

Outfreezex2

You may choose to have Outfreeze deal no damage. If you do, gain 100 {{wisdom}} Wisdom.

BP 1

Reckless Defeatx2

If the opposing engaged Creature has Recklessness, deal damage equal to that Creature's Recklessness value.

BP 1

Unsanityx2

Challenge {{wisdom 15}}: Deal 10 damage.

BP 1

Fluid Flamex2

Gain {{water}} Water

Flamebloomx2

{{fire}} Fire: Heal 5 damage. {{water}} Water: Gain 10 {{wisdom}} Wisdom.

Burning Rain

If Burning Rain would deal more than 10 damage, it deals 10 damage instead.

Locations

10 cards
Gorram's Briefingx2

Initiative: {{courage}} Courage At the beginning of combat, engaged Creatures gain 5 Energy and 5 to all Disciplines for each Tribe in their controller's army.

Runic Grovex2

Initiative: {{courage}} Courage Only Generic Mugic may be played.

Herken's Feastx2

Initiative: {{wisdom}} Wisdom The first attack each Creature plays this combat is reduced by 20 damage.

The Northrange, Highgroundx2

Initiative: {{courage}} Courage When The Northrange becomes the active Location, choose a Tribe. All Creatures also count as that Tribe. Mirage: Creatures in this space count as all Tribes.

Star Towers of Kehn-sepx2

Initiative: {{air}} Air At the start of combat, the controller of the engaged Creature with the highest {{wisdom}} Wisdom may remove {{mugic}} from a Creature they control. If they do, they may put {{mugic}} on a Creature they control.