COMMUNITY DECK REPORT
Sister Operations
UnderWorld · 6v6 · Shared by AwfullyFrosty
Deck code
CK-XLRQK7JC
Attack BP
20 / 20
Updated
Sep 15, 2026
https://www.reddit.com/r/Chaotic/comments/1wg7een/comment/p9u85pu/?context=1&screen_view_count=5&ext-referrer=DIRECT
Creatures
6 cards{{mugic underworld}} {{mugic underworld}}: Deal 5 damage to target Creature for each Tribe you control. While you control only Nivenna and Aivenna, this ability costs 1 less {{mugic underworld}} to play.
{{mugic mipedian}}: Remove a Mugic counter from target Creature. If you do, put a Mugic counter on another Creature controlled by the same player. This ability can only be used once per turn.
Defender On an opponent's turn, Tangath Toborn gains: "{{fire}} Fire 5" if you control an UnderWorlder; "Disarm" if you control a Mipedian; "Elementproof all Elemental Types 5" if you control a Danian. Legendary
Kepiaan gains 10 Energy and 10 to all Disciplines for each Tribe you control.
Fluidmorph Attacks played by Nunk'worn also count as {{fire}} Fire and {{water}} Water attacks. If Nunk'worn has exactly 3 Mugic counters on it when it is defeated, you may return it to play in an open space on your side of the Battleboard with no Mugic counters. Unique
{{mugic overworld}}: Heal 5 damage to target Creature for each Tribe you control. If you control only Aivenna and Nivenna, Aivenna gains 20 Energy and "Defender." Unique
Battlegear
6 cardsSacrifice Mipedian Balladeers' Flute: Add {{mugic}} to Equipped Creature. Your opponent may add {{mugic}} to a Creature of their choice. Reveal this Battlegear at beginning of game.
Equipped Creature may not be the target of Mugic Cards. Reveal this Battlegear at beginning of game.
If equipped Creature would take more than 20 damage from an attack, it takes 20 damage instead. Unique
Equipped Creature gains "{{water}} Water 5 (Water attacks made by this Creature deal an additional 5 damage.)"
Equipped Creature may play Mugic from any Tribe you control. Reveal this Battlegear at beginning of game. Unique
When equipped Creature becomes engaged, it gains {{water}} Water.
Mugic
6 cards{{mugic Mipedian}} Target attack deals 0 damage.
{{mugic mipedian}} Target Creature you control may not be the target of Mugic or abilities until end of turn.
{{mugic overworld}} Negate target Mugic unless the casting Creature of that Mugic pays an additional {{mugic}}.
{{mugic underworld}} Destroy target Battlegear.
{{mugic}} Target Creature gains 30 Energy and "Recklessness 10."
{{mugic}} Target Creature gains {{water}} Water. If that Creature already has {{water}} Water, it gains "{{water}} Water 5" instead.
Attacks
20 cardsBP 1
You may choose to have Outfreeze deal no damage. If you do, gain 100 {{wisdom}} Wisdom.
BP 1
If the opposing engaged Creature has Recklessness, deal damage equal to that Creature's Recklessness value.
BP 1
Gain {{water}} Water
{{fire}} Fire: Heal 5 damage. {{water}} Water: Gain 10 {{wisdom}} Wisdom.
If Burning Rain would deal more than 10 damage, it deals 10 damage instead.
Locations
10 cardsInitiative: {{courage}} Courage At the beginning of combat, engaged Creatures gain 5 Energy and 5 to all Disciplines for each Tribe in their controller's army.
Initiative: {{courage}} Courage Only Generic Mugic may be played.
Initiative: {{wisdom}} Wisdom The first attack each Creature plays this combat is reduced by 20 damage.
Initiative: {{courage}} Courage When The Northrange becomes the active Location, choose a Tribe. All Creatures also count as that Tribe. Mirage: Creatures in this space count as all Tribes.
Initiative: {{air}} Air At the start of combat, the controller of the engaged Creature with the highest {{wisdom}} Wisdom may remove {{mugic}} from a Creature they control. If they do, they may put {{mugic}} on a Creature they control.